Ludum Dare #51compo
Rosebeast
Deep in the heart of the woods, a beast is born. Feed on all that surrounds your rose, and protect it from enemies which seek to strike at your heart.
Play for free, without download, at https://lightmoon-arcade.itch.io/rosebeast
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In this arcade game, you control the Beast. Bump into objects to attack or eat them, and evolve into more powerful forms with the more you consume.
Be careful though, the forest is alive! Every ten seconds, enemies will move, attack, and spawn. Enemy attacks and movements are telegraphed, but be careful! They may change as other factors modify the map.
Allow the rose to bloom further, and your territory will widen, bringing on new challenges and bigger threats.
All source code is available at https://github.com/mannnnnn/rose-beast
Play for free, without download, at https://lightmoon-arcade.itch.io/rosebeast
- - -
In this arcade game, you control the Beast. Bump into objects to attack or eat them, and evolve into more powerful forms with the more you consume.
Be careful though, the forest is alive! Every ten seconds, enemies will move, attack, and spawn. Enemy attacks and movements are telegraphed, but be careful! They may change as other factors modify the map.
Allow the rose to bloom further, and your territory will widen, bringing on new challenges and bigger threats.
All source code is available at https://github.com/mannnnnn/rose-beast
Genres: action
Comments3
It was a little hard to follow what was going on at first - lots of icons & the small screen made it difficult to discern what I was accomplishing, what I was supposed to be focusing on, and why I would take damage. Maybe the description could have used more p-rose to explain the mechanics.
I've gotten the Beast fully evolved a couple times but can't seem to hit the win condition before my Rose gets overwhelmed. The only times I achieved Victory was when I used the food to surround the Rose as protection since enemies couldn't path through it:
Last but not beast, your game seems fairly well polished, nice job. I only encountered one or two pretty small bugs. If you move the Beast into the destination of an enemy during enemy movement (only a few frames allow this), the enemy and the Beast will end up sharing the same tile. My only guess is that the Beast's destination tile is empty-checked while the enemy's movement is yielding in your Moving coroutine and the enemy hasn't reached the tile yet due to the lerp movement delay.
Interesting lore and nice entry to the jam.