Run Kitty Run is a precision platformer where you race Kitty through an obstacle course avoiding the dangers and collecting fishy treats along the way.
The are numerous checkpoints throughout the course and Kitty has only 10 seconds to reach each checkpoint along the way. Missing the checkpoint due to running out of time or getting killed by a danger will take Kitty back to the previous checkpoint to try again.
So, how many tries will it take Kitty to run through the entire course and how many Fishy Treats will Kitty bring back? Well, that is for you to discover.
Now, run Kitty, run!!!
Controls
- Jump - W, X, Space - Move Left - A, Cursor Left - Move Right - D, Cursor Right
Tools Used
Defold, Inkscape, Audacity & Sunvox
Updated Version
I have just uploaded to Itch.io a post submission release of Run Kitty Run that now includes music, a tweaks to level 1 and updated the collision detection of the spinning discs.
So if you would like to try the post release, please use the Itch.io links below.
"Meow" there! This game's graphics is cool. I loved audio of "moewing" while encounter obstacle or fish but I think there should be a little background music. Overall great game and idea.
Thank you. Yes, the game does need music, I just didn't have the time to get around to it. I will make some music soon and add it to a post submission update.
@benthetwoofus, I have tried so many game engines but Defold was the one that clicked the best with me. For the way I approach making games as well as my programming style, Defold makes it possible for me to turn my ideas into actual games and allows me to make 2D games in any genre. It lets me focus on actually making the game instead of trying to work out how to make a game. Also, I really like Lua. Its not perfect, no game engine is, but I like it and since using it and I have not had an itch to try other game engine since. You should give it a go and see if it is the game engine for you. Each game developer needs to keep trying and searching until they find the game engine that works best for them.
I have just released a post submission release of Run kitty Run to Itch.io that includes a music track, a minor tweak to the level and updated collision detection on the spinning disc. To play the post release, please use the Itch.io links.
Neat game, interesting to see stuff developed in Defold. I think there's some bug that your character movement is tied to framerate (maybe missing some `deltaTime` factors?). The character moved and jumped comically fast for me on my 144Hz screen. The sound effects were quite fun :D
This is one of my favorite games from this jam! I love precision platformers, especially when they're so quick to come back from death.
There's a few tweaks that would make the game more polished, like better feedback/alert for when you die because of time (I kept thinking there was something hidden killing me), hitboxes that are slightly more forgiving, better jump control (horizontal speed seems a bit slow, and it would be nice to be able to jump higher/lower by holding jump or just tapping it). Also, sometimes you die right after respawning because you're still holding a button to move.
All minor issues, understandable in a jam context, and they're debatable, others might disagree with me. All in all I loved playing it and getting 100% fishes :)
Also, about the post-jam version: how am I supposed to play the game while I'm dancing to that song??? :)
@foggydude, I am so happy that you played the first level all the way through and didn't give up. Hearing the Meow 447 times must have got to you after a while. Yes, I will definitely look into fixing the loud meow bug. Thanks again for giving the game a good go.
Comments21
Even as I write a comment, the meow seems to ring in my ears.
I wanted to try Defold, but I couldn't due to a lack of time on the LD51.
Was Defold a convenient engine for making platformer-like games?
just one note: some "collison box" are a bit too big, and kill me even if i was far away. especially for the circular saw)
As other users pointed out, some hitboxes were wack.
There's a few tweaks that would make the game more polished, like better feedback/alert for when you die because of time (I kept thinking there was something hidden killing me), hitboxes that are slightly more forgiving, better jump control (horizontal speed seems a bit slow, and it would be nice to be able to jump higher/lower by holding jump or just tapping it). Also, sometimes you die right after respawning because you're still holding a button to move.
All minor issues, understandable in a jam context, and they're debatable, others might disagree with me. All in all I loved playing it and getting 100% fishes :)
Also, about the post-jam version: how am I supposed to play the game while I'm dancing to that song??? :)