Saving the World While Promoting Good Morals

by mozter
Overall★★★★★★★★★★2.75
Fun★★★★★★★★★★2.50
Innovation★★★★★★★★★★3.00
Theme★★★★★★★★★★3.25
Humor★★★★★★★★★★3.25
Mood★★★★★★★★★★3.00
​My first Ludum Dare game. A platformer made in UE4.27.2 with a mix of cpp and blueprint.

https://muster128.itch.io/saving-the-world-while-promoting-good-morals

Move around and beat the boss at the end while dodging red ninjas!

Promote good morals at least once every ten seconds or the world's population will turn to crime!

Arrow keys to move and jump
X or left mouse to punch
C or E to promote good morals!

Note: The game was too large for me to upload directly onto here, so I had to upload it to itch.io. The reason this game is being flagged as spam is because I just made my account there.
Genres: platformer

Comments3

LDJam user 04 Oct 2022, 02:02
The game is marked as potential spam on itch.io, so I'm not downloading the game. I'm also not rating the game badly because of that.
LePoulet4 Oct 2022, 05:28
Congratz for finishing ! I enjoy the retro style music, but the game is a bit too hard for me.
Cogent.Invalid10 Oct 2022, 03:34
Thanks for making this game. I used to be a drug-dealing at-risk youth on the streets of Minneapolis, but after playing this game I now run a nonprofit that gives free investment advice to starving children in the Middle East.

The concept of having to interrupt your platforming to give speeches to the camera is pretty funny, and it led to some good moments throughout the game. The punching attack was also satisfying to do because of the wind-up time and sound effects.

As a platformer I think it could be improved - platformers really benefit from having a versatile moveset and varied enemies and hazards. When everything is too simple it ends up becoming a purely timing-based challenge where you have to memorize the path through the level and do the same thing over and over again. I think something as simple as being able to control your jump height and not fall while you're punching would help open up your mobility and create more options for level design.

Also the final boss should respond when you hit it, so you know you're damaging it.
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