Saving the World While Promoting Good Morals
My first Ludum Dare game. A platformer made in UE4.27.2 with a mix of cpp and blueprint.
https://muster128.itch.io/saving-the-world-while-promoting-good-morals
Move around and beat the boss at the end while dodging red ninjas!
Promote good morals at least once every ten seconds or the world's population will turn to crime!
Arrow keys to move and jump
X or left mouse to punch
C or E to promote good morals!
Note: The game was too large for me to upload directly onto here, so I had to upload it to itch.io. The reason this game is being flagged as spam is because I just made my account there.
https://muster128.itch.io/saving-the-world-while-promoting-good-morals
Move around and beat the boss at the end while dodging red ninjas!
Promote good morals at least once every ten seconds or the world's population will turn to crime!
Arrow keys to move and jump
X or left mouse to punch
C or E to promote good morals!
Note: The game was too large for me to upload directly onto here, so I had to upload it to itch.io. The reason this game is being flagged as spam is because I just made my account there.
Genres: platformer
Comments3
The concept of having to interrupt your platforming to give speeches to the camera is pretty funny, and it led to some good moments throughout the game. The punching attack was also satisfying to do because of the wind-up time and sound effects.
As a platformer I think it could be improved - platformers really benefit from having a versatile moveset and varied enemies and hazards. When everything is too simple it ends up becoming a purely timing-based challenge where you have to memorize the path through the level and do the same thing over and over again. I think something as simple as being able to control your jump height and not fall while you're punching would help open up your mobility and create more options for level design.
Also the final boss should respond when you hit it, so you know you're damaging it.