
SENTRY_PROJECT_17
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
SENTRY_PROJECT_17 is a fast paced action shooter where you switch between shooting and movement modes every 10 seconds, and have to fight waves of drones while evading their attacks.
The game was coded in Godot, and the sounds were recorded in Audacity and mixed/mastered in FL Studio.
The game has a tutorial that's recommended for first timers, but feel free to also jump into the deep end. That's what my friends did and they got the hang of it pretty quick.
There is a hardcore mode that was made especially to curb my friends who've previously complained about my games being too easy, and it simply changes the spawns of each round to different, more difficult ones. I'm pretty sure it's possible to beat, but I also don't think anyone ever will.
The game was coded in Godot, and the sounds were recorded in Audacity and mixed/mastered in FL Studio.
The game has a tutorial that's recommended for first timers, but feel free to also jump into the deep end. That's what my friends did and they got the hang of it pretty quick.
There is a hardcore mode that was made especially to curb my friends who've previously complained about my games being too easy, and it simply changes the spawns of each round to different, more difficult ones. I'm pretty sure it's possible to beat, but I also don't think anyone ever will.