
Shopping spree
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
HOTFIX
Added windows build, since web build wasn't working for everyone.
You can download it from Ludum Dare (link is down below), or here
DESCRIPTION
Have you ever experienced anxiety at the cash registry when cashier handles your groceries so fast that you can't keep up? Well this game is about the opposite situation :)
Will you be able to handle stress as a cashier in this physics-based game with new goods hitting the conveyor every 10 seconds? Also all this weighing and scanning must be done by someone ;)
Would you try to process every item with care and in time to avoid penalties?
Or would you throw out cheap items and wait for the more expensive ones to boost your balance?
Choice is yours :)
P.S.
This is my first ever Ludum Dare. I should've participated earlier - it was fun :)
- ideas were brainstormed by me and my wife
- developed in Unity (by me with some spaghetti sprinkled here and there)
- all assets were created in Blender by an incompetent 3D-artist (me)
- sounds and ambient music were purchased
- game was play-tested by me and my wife
Added windows build, since web build wasn't working for everyone.
You can download it from Ludum Dare (link is down below), or here
DESCRIPTION
Have you ever experienced anxiety at the cash registry when cashier handles your groceries so fast that you can't keep up? Well this game is about the opposite situation :)
Will you be able to handle stress as a cashier in this physics-based game with new goods hitting the conveyor every 10 seconds? Also all this weighing and scanning must be done by someone ;)
Would you try to process every item with care and in time to avoid penalties?
Or would you throw out cheap items and wait for the more expensive ones to boost your balance?
Choice is yours :)
P.S.
This is my first ever Ludum Dare. I should've participated earlier - it was fun :)
- ideas were brainstormed by me and my wife
- developed in Unity (by me with some spaghetti sprinkled here and there)
- all assets were created in Blender by an incompetent 3D-artist (me)
- sounds and ambient music were purchased
- game was play-tested by me and my wife