Sinister Urbanism

Sinister Urbanism

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.25
fun: 2.94
innovation: 3.21
theme: 3.56
graphics: 4.25
audio: 3.56
humor: 2.71
mood: 3.70
__After 6 apocalypses we, the myriad people, crawl from our pocket dimeonsional tomb-bunkers, survey the wreckage of a world that once was, and ready ourselves to build new city-shield-bodies to protect us from against what terrors lurk out in vast.__

A rapid city building game set in a scarred and strange world. Join the growing coucil of eccentric agents as a pair of dancing skeletons trapped in a CRT monitor.
councillors.png
You are dealt a hand of buildings, you select a plot, select a building, and wait. Every 10 seconds your foothold grows. As does that of your fellow councillors and as do their ambitions.

__Grow the city sufficiently to sustain its health and protect its citizens from the unmoored-terrors beyond.__

_Content warnings for mentions of or references to; Blood, Drugs, Alcohol, Cigarettes, Smoking, Hell, Insects, The Apocalypse, Snakes, Violence, Light Body Horror, _

Made in Godot

Programming by Lizzie Davison & Robin Neal (twitter.com/_sudocat)

3D Models assembled by Lizzie Davison using Asset Forge AssetForge.io

Music and Sound by Robert Nuttall (instagram.com/ganymedespage)

Art and Writing by Christopher Neal-Knight (twitter.com/cdpnhyphenk)

Additional assets from kenney.nl ♥

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The hotfix patch was created post-jam end, but features some major quality of life improvements. The text should be much more legible across the game now, and the district size was reduced to increase the speed of gameplay, hopefully allowing more players to reach the next district. Some minor bugs and crashes have also been resolved.

We hope to keep updating this build over the next three weeks to try to capture our original vision for the project. A big thank you to everyone who gave our weird lil thing a go.

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web build working but uhh the tiny window makes it pretty unplayable 😭

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