Ludum Dare #51compo
Sir Golde and the lair of the Minnowtaur
You, Sir Golde; a Goldfish knight of high renown, have been tasked with saving the princess from the Minnowtaur's Lair. A simple enough task, if only your memory was as good as your sword hand! Every 10 seconds Sir Golde will forget where he is! Such is the memory of a goldfish. Use magical magnifying glasses to reveal the area around you. Slay the Minnowtaur's dastardly urchin minions with your razor sharp sword... if only you could remember where you put it....
Genres: adventure



Comments13
The 10-second memory was honestly not as much of a hindrance. I could still easily find my way around and remember where things are. Although, the axes flying at you from beyond could be quite deadly. The magnifying glass was a nice touch and a unique mechanic, and you could really deploy it strategically to make some of the encounters trivial.
Music is very nice, even though short.
The UI only accommodates for 5 hearts, but it seemed to me that I can pick up more than that. A few times, when I have taken damage (judging by the animation), I didn't lose any hearts - so I surmised that those extra ones I picked us counted, and I was loosing hearts, just not seeing it. Or maybe it's just a bug.
It was kinda disappointing and anticlimactic that the big bad boss died from one hit. But maybe the fight really lasted for hours, Sir Golde just forgot :wink:
Overall, I had fun with the game, and it's a very nice compo entry!
The only minor fix would be how the player gets weirdly stuck when walking in small one block hallways. Besides that I really liked this game, fantastic!
I very much like the idea of the memory loss.
The magnifying glass was a nice idea, but I didn't need it very often.
I noticed that the live counter can go higher than the shown hearts, because I didn't loose any heart when I collected enough.
Also a very nice feature to be able to change the controles, I did it with WASD to move and Left and Right to use the tools.
All in all a very well done game!