
Sisyphean Flash
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
So you survived the last fleet engagement. Lucky you. Your ship is also mostly intact, and features state of the art self-repairing *and* self-augmenting abilities. Even better.
What's not so great – your FTL drive is on the fritz. Every 10 seconds it will jump back and forth between some random empty patch of space... and a location within the area of your fleet's last disastrous battle, crawling with enemy ships.
For more good news, the hostiles get progressively better at estimating your next jump location – meaning more numerous, and more lethal things that try to kill you.
TO START PLAYING
- Download the right archive for your operating system.
- Unzip the archive.
- Run the executable (`game.exe` for Windows, and so on).
HOW TO PLAY
Every 10 seconds you jump between a safe area, and combat.
Use WASD to move. Use the Left Mouse Button to shoot (your weapon has a cooldown).
In combat, you gain Scrap for kills. You can use this Scrap to heal yourself and upgrade your ship in the safe area. To do this, use the 1-5 number keys. The effects and costs are displayed in the lower-left corner.
Every safe-combat cycle, the fight gets harder. This may mean more types of enemies, more enemies overall, faster hostile ships, and so on.
Your goal: survive as long as you can. The Game Over screen will show the number of "waves" you survived. To replay, restart the game.
Here's what you can expect to encounter:
Some notes on that:
- Ramming enemies will attempt to... ram you, and self destruct, dealing damage.
- EMP projectiles will progressively slow you down. The slowdown will reset after a cooldown with no EMP hits. Yes, this means you can be permanently stun-locked until the next jump!
Known issues:
- the game download is _huge_ (200MB) – very sorry about that, tried to optimize but ran out of time!
- ~~the game wasn't tested to run on Windows (again, no time) – let me know if the comments if you have any issues with the Windows package~~ There _was_ an issue with the packaging configuration - a fixed version is now attached, and the Windows version should be working alright now!
- there is no out-of-bound clearing of projectiles, so the game will slow down and probably eventually crash
- related to the above, you absolutely can disappear off screen, in that case you have to steer yourself blind; fortunately, the enemies will still only spawn in the play area
- as noted in "How To Play", you need to restart the game to play again
- yes, the numeric order of the upgrades is shuffled (the numbers themselves are correct)
This is a very simple game, and, of course, only about 50% of the complexity that I had planned (and 10% of what I potentially had in mind) is actually in there. Nevertheless:
HAVE FUN :smiley: !
What's not so great – your FTL drive is on the fritz. Every 10 seconds it will jump back and forth between some random empty patch of space... and a location within the area of your fleet's last disastrous battle, crawling with enemy ships.
For more good news, the hostiles get progressively better at estimating your next jump location – meaning more numerous, and more lethal things that try to kill you.
TO START PLAYING
- Download the right archive for your operating system.
- Unzip the archive.
- Run the executable (`game.exe` for Windows, and so on).
HOW TO PLAY
Every 10 seconds you jump between a safe area, and combat.
Use WASD to move. Use the Left Mouse Button to shoot (your weapon has a cooldown).
In combat, you gain Scrap for kills. You can use this Scrap to heal yourself and upgrade your ship in the safe area. To do this, use the 1-5 number keys. The effects and costs are displayed in the lower-left corner.
Every safe-combat cycle, the fight gets harder. This may mean more types of enemies, more enemies overall, faster hostile ships, and so on.
Your goal: survive as long as you can. The Game Over screen will show the number of "waves" you survived. To replay, restart the game.
Here's what you can expect to encounter:
Some notes on that:
- Ramming enemies will attempt to... ram you, and self destruct, dealing damage.
- EMP projectiles will progressively slow you down. The slowdown will reset after a cooldown with no EMP hits. Yes, this means you can be permanently stun-locked until the next jump!
Known issues:
- the game download is _huge_ (200MB) – very sorry about that, tried to optimize but ran out of time!
- ~~the game wasn't tested to run on Windows (again, no time) – let me know if the comments if you have any issues with the Windows package~~ There _was_ an issue with the packaging configuration - a fixed version is now attached, and the Windows version should be working alright now!
- there is no out-of-bound clearing of projectiles, so the game will slow down and probably eventually crash
- related to the above, you absolutely can disappear off screen, in that case you have to steer yourself blind; fortunately, the enemies will still only spawn in the play area
- as noted in "How To Play", you need to restart the game to play again
- yes, the numeric order of the upgrades is shuffled (the numbers themselves are correct)
This is a very simple game, and, of course, only about 50% of the complexity that I had planned (and 10% of what I potentially had in mind) is actually in there. Nevertheless:
HAVE FUN :smiley: !