Sisyphean Flash

Sisyphean Flash

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 2.54
fun: 2.52
innovation: 2.18
theme: 2.93
graphics: 2.14
mood: 2.36
So you survived the last fleet engagement. Lucky you. Your ship is also mostly intact, and features state of the art self-repairing *and* self-augmenting abilities. Even better.

What's not so great – your FTL drive is on the fritz. Every 10 seconds it will jump back and forth between some random empty patch of space... and a location within the area of your fleet's last disastrous battle, crawling with enemy ships.

For more good news, the hostiles get progressively better at estimating your next jump location – meaning more numerous, and more lethal things that try to kill you.

TO START PLAYING

- Download the right archive for your operating system.
- Unzip the archive.
- Run the executable (`game.exe` for Windows, and so on).

HOW TO PLAY

Every 10 seconds you jump between a safe area, and combat.

Use WASD to move. Use the Left Mouse Button to shoot (your weapon has a cooldown).

In combat, you gain Scrap for kills. You can use this Scrap to heal yourself and upgrade your ship in the safe area. To do this, use the 1-5 number keys. The effects and costs are displayed in the lower-left corner.

Every safe-combat cycle, the fight gets harder. This may mean more types of enemies, more enemies overall, faster hostile ships, and so on.

Your goal: survive as long as you can. The Game Over screen will show the number of "waves" you survived. To replay, restart the game.

Here's what you can expect to encounter:

Some notes on that:

- Ramming enemies will attempt to... ram you, and self destruct, dealing damage.
- EMP projectiles will progressively slow you down. The slowdown will reset after a cooldown with no EMP hits. Yes, this means you can be permanently stun-locked until the next jump!

Known issues:

- the game download is _huge_ (200MB) – very sorry about that, tried to optimize but ran out of time!
- ~~the game wasn't tested to run on Windows (again, no time) – let me know if the comments if you have any issues with the Windows package~~ There _was_ an issue with the packaging configuration - a fixed version is now attached, and the Windows version should be working alright now!
- there is no out-of-bound clearing of projectiles, so the game will slow down and probably eventually crash
- related to the above, you absolutely can disappear off screen, in that case you have to steer yourself blind; fortunately, the enemies will still only spawn in the play area
- as noted in "How To Play", you need to restart the game to play again
- yes, the numeric order of the upgrades is shuffled (the numbers themselves are correct)

This is a very simple game, and, of course, only about 50% of the complexity that I had planned (and 10% of what I potentially had in mind) is actually in there. Nevertheless:

HAVE FUN :smiley: !
Found a bug?
Tell us on Discord