SpaceRuin

SpaceRuin

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.33
fun: 3.24
innovation: 2.50
theme: 3.69
graphics: 3.36
audio: 3.17
mood: 3.10
Shooting ghost aliens in a space ruin.

NOTE: Mac version might not work well as it was a last minute port

Controls: WASD

Shoot: Mouse

FULLSCREEN: left Alt key

EXIT: Escape

Mechanics:
Every 10 seconds an event will occur, the only way to avoid being affected is
by standing on the light blue sanctuary panels seen on the floor. If you dont stand on them then
any event will take effect on you

Events can be seen on the bottom of the screen, it will display which one is in effect

Some benefit, you others dont, so dont stay too comfortable if youre constantly getting good ones

Timer is on top right but if youre not paying attention to it then dont worry because
the screen blinks and warns you of an incoming event in the last 2 seconds

You cannot have more than 3 bullets appear on your screen. this is done to prevent flooding the screen with bullets

ALL EVENTS:
Poison - Quickly Drains HP
Slowness - Slows down player to its slowest
Swiftness - Increases speed
Half-Damage - you deal half damage from enemies but enemies also deal half damage from you. Take advantage of the sanctuary panels
Heal - heals slowly

Canceled Event: Controller direction swap - your directions get swapped (cancelled because you get stuck if you touch a sanctuary panels!

Game was originally gonna be a small dungeon but some issues led it to be a small survival shooter game instead

TOOLS

Pixel Art: Aseprite, some spritesheets exported to json

Programming: Python/Pygame

Level Editor: Tiled

Music & SFX: LMMS

Everything was made by myself except for the font, here is the link if you want to take a look at it:
https://www.dafont.com/mega-man-zx.font
yes I like a Mega Man games a lot
Found a bug?
Tell us on Discord