NOTE: Mac version might not work well as it was a last minute port
Controls: WASD
Shoot: Mouse
FULLSCREEN: left Alt key
EXIT: Escape
Mechanics: Every 10 seconds an event will occur, the only way to avoid being affected is by standing on the light blue sanctuary panels seen on the floor. If you dont stand on them then any event will take effect on you
Events can be seen on the bottom of the screen, it will display which one is in effect
Some benefit, you others dont, so dont stay too comfortable if youre constantly getting good ones
Timer is on top right but if youre not paying attention to it then dont worry because the screen blinks and warns you of an incoming event in the last 2 seconds
You cannot have more than 3 bullets appear on your screen. this is done to prevent flooding the screen with bullets
ALL EVENTS: Poison - Quickly Drains HP Slowness - Slows down player to its slowest Swiftness - Increases speed Half-Damage - you deal half damage from enemies but enemies also deal half damage from you. Take advantage of the sanctuary panels Heal - heals slowly
Canceled Event: Controller direction swap - your directions get swapped (cancelled because you get stuck if you touch a sanctuary panels!
Game was originally gonna be a small dungeon but some issues led it to be a small survival shooter game instead
TOOLS
Pixel Art: Aseprite, some spritesheets exported to json
Programming: Python/Pygame
Level Editor: Tiled
Music & SFX: LMMS
Everything was made by myself except for the font, here is the link if you want to take a look at it: https://www.dafont.com/mega-man-zx.font yes I like a Mega Man games a lot
The graphics gave off some titan soul vibes. I also thought the game was a great way to distract yourself for a few minutes. This would probably be great on mobile. Nice work.
Fun bullet hell game. I really like the pixel art, especially that the character has 360 rotation animation. I like that you can choose to accept the event or not. It would be cool to see this expanded with more events and levels. Great job!
That was a fun romp! I wish that it was just a tad more challenging to get to a safety zone, and that if you're afflicted with an event, stepping on a safety zone won't cure the affliction (so there would just be a timer for the affliction to fade out). Still I can see myself wasting some time just trying to rake up the score. :3
Interesting enough, but due to the fact that everything is in one shade, the eyes are very wide. The idea with the events is cool, but needs to be finalized.
Had a lot of fun playing this one. Love me a classic top down shooter. I think the idea of getting buffs/nerfs every 10 seconds is also pretty cool. Keep up the good work!
Awesome game! This feels like it could be something bigger. I love the concept of the random events and I'm curious how far it could be pushed. Thanks for sharing!
I had the same idea for my game (bad random events). The only issue was that I think that in one of my runs I had an event that lower my health and it killed me. So maybe you can make that the event can't kill you ?
Comments15
I had the same idea for my game (bad random events). The only issue was that I think that in one of my runs I had an event that lower my health and it killed me. So maybe you can make that the event can't kill you ?
Good job !