"Comp is too difficult" you say? Well, this game about a barber that chose to work in a subway station was made in just 10 Hours. You play as the SpeedBarber who chose the busy travellers of the subway as his customers. Because they are so busy, you have to finish their requests in 10 seconds or less.
Controls
- Mouse: Move razor - Hold Left Mouse Button: Turn razor on
Notes
- There are newer versions to download on Github, but i think, they fall under the "You can’t add new features"-rule. If you want to play them you can find them on Github. They are cleary labeled as *(Post Jam)*. Decide yourself which version you want to rate - Works probably only on Windows(first mayor c++ export) - Yes, the game cannot be resized - Razor Sound by Vinrax - Background Noise from Zapsplat
Changelog:
- 1.1: added bg noise and fixed scoring a bit (in submission hour) - 1.1.1: fixed the hitboxes and score more - (Post Jam) 1.2: Particles and Score counting - (Post Jam) 1.3: Also resizeable window + fullscreen toggle per alt+return
@astronautguy Its weird, how the first scoring system, that came to my mind, isnt that great :') Score tracking would be indeed nice, but we didnt have enough for time. Maybe as a post-jam update. Thanks for playing :D
Visually, very nice! The graphics are really nice. The actual rating system was a little weird, sometimes giving me 3 stars for not doing it correctly at all, sometimes 3 stars for doing it correct, sometimes 4 stars. There's not really any tutorial or ui or anything, but I think it's really easy to learn so I'll give it a pass on that. Good job!
Love to see a fellow SDL2 dev in Ludum Dare! Nice concept, sometimes it felt really random whether or not I was going to get a good score, but this was fun. Reminded me a lot of the Mario Party minigame where you trace a picture!
Very funny when I fail miserably, leaving patches of mustache everywhere, and I still get 3 stars. Great work though - it is pretty fun, although as @astronautguy said, the star rating system could definitely use some work. Great game though, and nice job!
As others have said the scoring system is kinda random, but otherwise it's a cool idea for a game! Maybe it could've used smaller hair "particles" so you can be more precise with the trimming.
Also great graphics and nice sound effects, it did feel a lot like a metro station.
I'll join @astronautguy in saying a score tracking system or a leaderboard would be a very nice addition.
Also I can't help but think the "collision" between the razor and the beard could be improved, sometimes it felt like the machine didn't trim the hair that it should have; although I guess that behavior is fairly realistic 😄
@mvasko2 First, thank you for playing :D Today I implemented a score tracker, but i am not sure if the change is small enough to upload it here (since "You can’t add new features"). I guess we still could upload the new version to github.
Simple but fun! Adding some kind of ending and high-score screen after something like 10 customers would really benefit the game. And yeah, as other have said, sometimes we make quite a good score even if the result are far from what was requested.
Pretty fun game for a 10 hours sprint) Sounds can easy convey a feeling of the metro.
I think that calculation accuracy is not so accurate, but stars system is working. It would be really nice to see avaluation with money count system. For example each star gives 10$ to the Player. It would add some immersiveness and a goal for the Player.
Simply fun! I played longer that I thought I would :D I know this is just a jam entry, but would be nice to have some progression in the game - I am sure you know that. Also, I found a bug: when I used the razor on the guys head, the hair stayed :P Well done!
Oh my gosh !! The laugh we had with my girlfriend, it's awsome. I always wanted to be a shady barber in a subway, "Quick & cheap". You just made my dream come true Actually great job on the game :) PS : I'd have loved to have hair with technique and be able to do both !
Very cool! How did you detect how close we matched the goal? I'm very curious to know your tech! I also really liked the touch on shaking the background when the buzzer is on, nice job!
@mhorth For each style i placed some (more or less accurate) hitboxes. Then, when everything is loaded, i count how many hairs are inside and outside of those hitboxes. Lets call them beforeInside, beforeOutside. Then when the time is up and i count them again: afterInside, afterOutside. With those numbers we can write some sort of formula that calculates the score: - when afterInside= 0, everything that is important to the style was cut off, which results in score 0 - the same when nothing was cut off - otherwise i calculate the accuracies for the insides and outsides: - insideAccuracy = afterInside / beforeInside - outsideAccuracy = 1 - (afterOutside / beforeOutside) // 1-x because we want to reward cutting of unimportant hair
For the score a calculate the mean(= (insideAccuracy + outsideAccuracy) / 2) and multiply it with 4 and add 1. This results in a 0 when you do nothing, or cut off the wanted style. And should - in theory - give you nice scores from 1-4 depending how good you were. In praxis it is ok-ish - as you can read in the comments^^.
Oddly satisfying. Very amusing use of theme. I find it so funny hearing the sounds of a train station in the background. Would be great to see this expanded and polished. Good job!
Very simple concept but executed really well! After a few attempts at being a good barber, I got a little silly. Somehow I got 4*s from giving a guy that wanted a moustache some rad mutton chops. Great change of pace from many of the other games!
I love beards. Thank you for making me achive my dreams of shaping them. Simple, to the point. Works perfectly with the theme. Very nice art and beard hair physics, I might add.
the biggest problem is it really not have enough challenge, 10s seen just too much more than enough for most of the level, and by that I mean it can be a real fun and satisfying game easily! I mean you got nice graphic, nice sounds effect and a decent idea, good job!
really simple but fun game that managed to feel engaging, I love the art and gameplay. also realized that you guys went with SDL, I always appreciate the effort when people go low level instead of using a high level framework or game engine and you deserve credit for that my fellow nerds lol. also been cheking the source code and let me tell you that despit the time limit you managed to keep your code clean and understandable, great work!
I like the effort that the beard hairs keep a nice shape whatever the clipper's hits. But it makes sometimes the score a little incomprehensible.
It's maybe because of that you didn't make a final score (Or something like that) but I think it would be interesting. Fail a beard cut didn't has enough consequence. But it's a detail.
I'm not really convinced by the use of the theme. But the theme is not easy to play with.
The main mechanic was cool, dunno if I've seen this particular type of thing before. I felt the razor was a bit large to make some of the more detailed cuts. I also really wanted a "done" button for when the cut was really simple. Very smooth playing overall though, the ratings felt pretty accurate to what I'd done, which was very nice!
I liked the game and the theme but when I played three times the game and I find satisfying being a barber. the score is weird I think is something you need to fix but its a good game with so mutch potencial.
Lol, simple and funny, it gets adictive, I like the atmosphere of the subway, and the art is pretty, also I have a lot of 5 stars, have proofs of that, great work!
The use of the theme and sound design are nice. The lack of any actual progression made it kinda boring after the 3rd customer, but a cute idea and definitely impressive for a game made in 10 hours(^:
Just like shaving irl... nice take on the theme, very fun game. My personal favorite beard cuts would probably have to be the mutton chops or hulihee :D
Okay this was really really fun and such a creative idea! It was executed so perfectly. I think the artwork is really well done, the ambient sounds just set the mood so well and the effects for shaving were done perfectly. I don't have any real criticisms other than I wish there was more to it and some levels and upgrades etc. I hope you release something like that in the future, I would be the first to play it!
Comments89
@tylerstraub Haha, i just recently got into c++ but we got along well. That Mario Party minigame always gave good results :D
check out my game jam!
Also great graphics and nice sound effects, it did feel a lot like a metro station.
I'll join @astronautguy in saying a score tracking system or a leaderboard would be a very nice addition.
Also I can't help but think the "collision" between the razor and the beard could be improved, sometimes it felt like the machine didn't trim the hair that it should have; although I guess that behavior is fairly realistic 😄
Sounds can easy convey a feeling of the metro.
I think that calculation accuracy is not so accurate, but stars system is working.
It would be really nice to see avaluation with money count system. For example each star gives 10$ to the Player. It would add some immersiveness and a goal for the Player.
Art in the game is really stylish.
Overall it looks interesting.
I had tons of fun shaving peoples beards.
Actually great job on the game :)
PS : I'd have loved to have hair with technique and be able to do both !
Then when the time is up and i count them again: afterInside, afterOutside. With those numbers we can write some sort of formula that calculates the score:
- when afterInside= 0, everything that is important to the style was cut off, which results in score 0
- the same when nothing was cut off
- otherwise i calculate the accuracies for the insides and outsides:
- insideAccuracy = afterInside / beforeInside
- outsideAccuracy = 1 - (afterOutside / beforeOutside) // 1-x because we want to reward cutting of unimportant hair
For the score a calculate the mean(= (insideAccuracy + outsideAccuracy) / 2) and multiply it with 4 and add 1.
This results in a 0 when you do nothing, or cut off the wanted style. And should - in theory - give you nice scores from 1-4 depending how good you were. In praxis it is ok-ish - as you can read in the comments^^.
I hoped that helped.
( Note: There is now a post jam update with particles and score counting. )
What I liked:
- The way you used the theme (very original).
- The art.
- the sound design.
Improvements:
- Sometimes it's hard to be precise.
- Also non symetric cut could be fun !
Good job :)
Simple, to the point. Works perfectly with the theme. Very nice art and beard hair physics, I might add.
Like that “somtimes” you get high stars for a crappy cut. ( you could do discoverd new look …. )
It's maybe because of that you didn't make a final score (Or something like that) but I think it would be interesting. Fail a beard cut didn't has enough consequence. But it's a detail.
I'm not really convinced by the use of the theme. But the theme is not easy to play with.
Good job anyway !
Nice illustrations, fit the theme and fun to play!
I hope you enjoy ours too: