SVET

co-authored: @olde-shipmates
Overall★★★★★★★★★★3.64
Fun★★★★★★★★★★3.18
Innovation★★★★★★★★★★3.59
Theme★★★★★★★★★★4.07
Graphics★★★★★★★★★★3.72
Audio★★★★★★★★★★3.43
Mood★★★★★★★★★★4.11
In one of the European countrysides you decided to go to the toilet outside at night, but the pesky demons decided to ruin your night hike. Every ten seconds a lighthouse lights your way, and it's the only thing that helps you on this arduous journey.

SVET is a survival adventure consisting of two parts: a stealth in the first part and a shooter in the second part.

Your reference point will be the sound and the light that appears every 10 seconds

Authors:
C# - Alex Anisimov & Emil Ismaylov;
3D & Music - Alexander Rybalchenko;
2D - Diana Suvorova;
Level Design - Denis Petrov

Comments22

Forik
Forik4 Oct 2022, 16:34
Interesting idea and looks moody. But level design ruin my expirience =(

You see nothing and little hill dont give you run away from monsters. And becouse you dont see anythink you dont understand that you dont move and run into the wall.

Maybe you might add little point light to character.

Anyway good job!
HellSquirrel
HellSquirrelauthor4 Oct 2022, 20:04
@forik Thanks for the feedback, there really are some serious problems with the level design. The idea itself revolved around light. We wanted to convey the exploration of the location and the feeling of safety through only a temporary light source. A little short on time to polish and deepen the mechanics, so the comments are all on the case, thanks for the feedback!
Elros5 Oct 2022, 08:32
Very well done, game is genuinely more scary than AAA horror realases! I would greatly appreciate if you give the player some indication on where they should go. Also, in the dark the collision detecion has no weight, and sometimes it is not clear if you are walking or not. Maybe add some light when you approach obstacles?

Overall I enjoyed it a lot! Very good!
Belonzik
Belonzik5 Oct 2022, 09:14
A very cool take on the theme. Very atmospheric for being mostly in the dark apart from the demon eyes. Having to navigate terrain blindly so much is pretty effective as both a fun gameplay element and in increasing how scary it is. Good work!
HellSquirrel
HellSquirrelauthor6 Oct 2022, 10:05
@elros Thanks for the feedback, I think you're right and should have added more light sources to make it easier to navigate the location
Arthur Mairs
Arthur Mairs6 Oct 2022, 12:35
This was a simple but effective little horror game, well done! i like the atmosphere of it!
WobbleBlocks
WobbleBlocks6 Oct 2022, 12:38
I really liked the look of the game! Shooting the demons and watching them go down was satisfying! Great submission! I look forward to your future work!
GordienkoGames
GordienkoGames6 Oct 2022, 12:49
привет, поиграл в вашу игру на стриме twitch GGame86, если будет время прошу посмотреть мою игру и дать фидбек.
SheldonZS
SheldonZS10 Oct 2022, 22:05
Very creepy being chased by demons in the dark. Unfortunately, being unable to see and navigate 90% of the time makes for a very difficult gameplay loop.
LDJam user 259666
LDJam user 25966613 Oct 2022, 13:35
This is a really fun game, the concept with the light every 10 seconds is a mazing, and i like the part where you get the riffle, make me feel like Doom guy, GG !!!
TwistedHawk14 Oct 2022, 16:24
Good work! I really enjoyed this title! I wasn't able to beat it, but maybe I'll give it another shot real soon!
LDJam user 281060
LDJam user 28106020 Oct 2022, 02:17
Wow, this one really impressed. Love the look, love the spookiness, love the concept with the lighthouse. Definitely got my heart racing!
blaster39120 Oct 2022, 21:36
This really is like whenever I step outside in the countryside

I really like the effect of the lighthouse, it's a novel take on the theme and level design issues aside I could see this being a level in a larger video game experience.
dzolkin21 Oct 2022, 12:16
Very cool game, you perfectly implemented the theme, I like the graphics! :thumbsup: :smile:
UnidayStudio
UnidayStudio21 Oct 2022, 13:43
Wow! Such a nice game with interesting graphics... may I ask how you've made them? Very unique art style, keep it up!

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