Swipe For Victory
It is a platform game where you will have to dodge obstacles to achieve victory.
It's made just by me (FrostPower) and it's my first platform game. I've been in programming for 7 months, I hope you like it.
Controls:
W - Move Foreward
S - Move Backward
D - Move Right
A - Move Left
Space - Jump
GoodLuck and enjoy!!!
It's made just by me (FrostPower) and it's my first platform game. I've been in programming for 7 months, I hope you like it.
Controls:
W - Move Foreward
S - Move Backward
D - Move Right
A - Move Left
Space - Jump
GoodLuck and enjoy!!!


Comments14
NICE DONE
Great job anyway ^^
@thatzniko
@black-potion
@sillyman987
Thank you very much for your opinions! I had problems with the slide, which continues, I'm looking for a way that it does not happen but at the same time you can fly away. If they have problems passing the hammers, they have to go through the edge, so that when they hit it they hit it and the hammer goes through them. They are very fast :/
Unfortunately in this game, the extremely slippery controls and a complete lack of convenience features (like jump-buffering) only make things worse.
I also don't understand what you were aiming for when designing levels and gauging difficulty. normally, difficulty is there to give the player a sense of achievement when overcoming a challenge. in this game, the levels simply felt unfair and when the player finally clears an obstacle, it feels more like luck than anything else; there's very little sense of achievement. What's more, in some cases the player gets launched so far that they have to wait for a long time before they die and can try again, which only compounds the frustration.
There's a noteworthy comment in this interview with Koji Igarashi (https://www.gamedeveloper.com/business/a-i-bloodstained-i-q-a-with-koji-iga-igarashi), where he says that they ensured the bosses were fair by requiring the developers to defeat them without taking damage. I wonder how reliably you're able to beat your own game, @frostpower, without dying.
That being said, the game is complete and playable and from what I can tell is largely free of bugs. This kind of game is especially hard to make fun, so you were starting at a disadvantage, and you deserve recognition for what you were able to achieve in the short timeframe you had available.
The red lines part was pretty frustrating and I couldn't get past the rotating hammers, but I guess that's part of the course :)
Adding sound effects (a form of feedback) is another thing you can add to increase player fun! Little things like a jump/land sound effect, or a whomp when the player gets hit, ground the players actions.
Thanks for the submission! Keep at it!