TBD - Time-based disaster

by zirrrus
Overall★★★★★★★★★★3.21
Fun★★★★★★★★★★3.05
Innovation★★★★★★★★★★2.82
Theme★★★★★★★★★★3.26
Graphics★★★★★★★★★★3.76
Mood★★★★★★★★★★2.75
UPDATE: I fixed a bug which caused a crash on restart and made a modified version of the game to run in the browser, which disables some graphics features that might cause issues. Also fixed an issue with the health bar (green dots at the bottom of the window) not updating properly. And added invisible walls where I had forgotten them.

You are trapped in a very cramped arena, fighting waves of enemies that spawn every 10 seconds. Additionally you gun changes with every wave and some tiles swap out.

Spent the first day without any ideas, then frantically cobbled together... this. There are lots of issues with it, but it was kinda fun to (try to) make an fps shooter for once. First time really messing with 3d first person in Godot, ran into a whole lot of issues. But the pathfinding is neat, once you get it to work.
Genres: action
Tools: Godot

Comments15

cafebeef3 Oct 2022, 01:43
The web version is broken for me (on Google Chrome) :(
Rob6566
Rob65663 Oct 2022, 02:01
I got the web version working, but I couldn't see anything as it was so dark (even with my contrast at max).
LDJam user 300745
LDJam user 3007453 Oct 2022, 08:38
Cool graphics and animation!
It is not clear what the tiles do, apart from the one that let you jump.
I was able to jump out of the arena and fall into the nothing xD
Zirrrus
Zirrrusauthor3 Oct 2022, 09:54
@cafebeef @rob6566 Thanks for pointing out the problems, I forgot about downgrading the graphics for the Html5 build. There is now an updated web version, which should cause fewer issues (I hope).

@gotanod Thank you! I thought about adding invisible walls, but forgot... in the updated version players should be properly trapped.
The switching tiles have 3 modes: jump pad, health pickup and closed / nothing. The dotted blocks are just for decoration. I had plans for them, but no time to implement those.
LDJam user 3012453 Oct 2022, 11:10
Unfortunately this didn't run for me in the browser. Looks great from the screenshots though, clearly a game in there so well done from me
:)
LDJam user 278827
LDJam user 2788273 Oct 2022, 12:08
Worked fine in the browser for me on itch! Very fun fast fps, revolving weapons is a pretty standard concept but the revolving map made it infinitely cooler, and it felt very fluid when the world moved around me. Fun and a great first attempt at an fps!
Rob6566
Rob65664 Oct 2022, 08:38
Thanks @zirrrus - it's working for me in HTML5 now :). I liked it! Nice work implementing a fast paced FPS with a nice map and multiple weapons in that short time.
witchpixels
witchpixels8 Oct 2022, 09:06
Very nice artwork, and I like that you made the weapons quite different, event though the enemies are all the same. It probably could have done with one sturdier enemy type, but all-in-all very good work!
King Zhou
King Zhou9 Oct 2022, 06:07
Pretty fun overall! It'll be better with sound!
asfdfdfd10 Oct 2022, 21:27
I've been penetrated with violet THINGS.
SomeCodingGuy
SomeCodingGuy11 Oct 2022, 23:40
nice job getting godot 3d to work! not too into fps, but seemed a little tutorial / generic, but shipping and working is always worth points to me!
Bloham
Bloham12 Oct 2022, 20:28
Is there just this one level? I like Godot3 :)
DevLope
DevLope15 Oct 2022, 14:37
Ran perfectly on itch for me, nicely designed! It took a bit to understand the different types of blocks, but they definitely forced and encoruaged me to keep moving. A little bit of sound would be nice, but i can definitely see these kinds of mechanics being used for a great fast paced fps!
epb900019 Oct 2022, 03:53
Also ran perfectly for me. The map adjustments were so smooth I didn't notice it at first. With a few more enemy types this could become craaaazy hectic.

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