Curse of the Wereburger
#### You've been bitten by the dreadful Wereburger, and now your fate is sealed.
Every step devours precious time... With every second your monsterous metamorphosis crawls closer. Worse yet, this cemetery is a puzzling labyrinth of gravestones and gates with few exits in sight. You'd best get a move on - I reckon you don't have much time left...
Code by Josh Edwards, art & animation by crelish, and music by Valbun1.
Every step devours precious time... With every second your monsterous metamorphosis crawls closer. Worse yet, this cemetery is a puzzling labyrinth of gravestones and gates with few exits in sight. You'd best get a move on - I reckon you don't have much time left...
Code by Josh Edwards, art & animation by crelish, and music by Valbun1.


Comments52
In terms of theme, I like how it was adapted to more of a 10 steps sort of thing, it's very nice! And the sound effects made me laugh every single time.
Now I really want a burger, and I'm not even a beef person.
Good good job , realy enjoyed This game.
Just to be ultra picky, some levels have some unused areas, or elements that are just "there" and doesn't serve a purpose, but it's a minor point really, the game is really well made!
Now I'm going to order a burger, and hope it doesn't bite me...
For a few specific replies:
@coye We do plan to have a web version up before too long!
@tyrannas You can tap a direction again before the animation is over to skip it and instantly jump to the next tile!
Now it's time for us to go play some games ourselves- Can't wait to check out what everyone has come up with. Please continue leaving feedback if you're feeling inspired, it helps a ton and is very appreciated! May Father Corn bless you, and we hope you have the chance to enjoy a good burger soon.
Well done!
Levels certainly need planning before the start of play. This part is really well made, but the time counter works as the turn counter, even though they are called "seconds".
What about graphics, I like it. It's stylish.
I had a bug when 2 character states are overlapping each other if you make a move before the end of the previous animation.
Unfortunately, even though the animations look good, I feel that they delay terribly because they are slow. Of course, they can be jumped if I don't wait for the animation to finish and just click on the arrow, but at that moment I lose a bit of an overview of where I am and what's going on, and it doesn't help much that I have marked where to jump. Then when more farmers with forks appeared on the map I was already confused or had to accept the slowness of this game. If the animation didn't drag on so much, it could definitely help.
But that's probably one big complaint I have. Otherwise I can't complain. I had a lot of fun. And the level design of the level seemed very well designed. I laughed at the werebuger and next time I'd rather order a pizza :)
@skel3ton Appreciate hearing your thoughts on the animations! They aren't as snappy as they could be since they actually take up a real-time second (or two seconds in the case of entering mud) - it was important to us that we intentionally corresponded with the theme of '10 seconds'! We definitely realized waiting could get annoying, though, hence why we added the option to snap to the next tile.
@frogman @woodmancodes @walaber We appreciate the heads up with regards to quick movement & clarity with enemy attacks - we definitely plan to fix this up for a 'final' version of the game before too long.
We're so happy to hear that our burger game has been fun for fellow jammers. We've seen so much creativity in this jam's entries, and it's always so inspiring. We hope everyone keeps up the awesome work- and thank you so much again for the feedback!
The voices / noises were cool, some extra meaty slapping noises or something for when you become the giant burger would be cool too. :grinning: