The World Around Us
A short puzzle-platformer where the world changes around the player every 10 seconds. Sometimes its gravity, others its the world itself. Get to the end in any way possible.
Itch.io: https://scabsy.itch.io/the-world-around-us
Controls:
Movement: ASWD / Arrows / Controller
Jump: Spacebar / A (Xbox controller) / X (PS Controller)
Reset: R / Left Bumper
Flip World (Testing): F / Y (Xbox controller) / Tri (PS Controller)
Made for Ludem Dare 51, theme "Every10 Seconds".
Known bugs/issues:
Player sticks to walls if moving into them
Sometimes the player moves too fast and goes through walls
Elevator not always timed properly
Collision with hazards based on feet, doesn't always register if body/head hit
Itch.io: https://scabsy.itch.io/the-world-around-us
Controls:
Movement: ASWD / Arrows / Controller
Jump: Spacebar / A (Xbox controller) / X (PS Controller)
Reset: R / Left Bumper
Flip World (Testing): F / Y (Xbox controller) / Tri (PS Controller)
Made for Ludem Dare 51, theme "Every10 Seconds".
Known bugs/issues:
Player sticks to walls if moving into them
Sometimes the player moves too fast and goes through walls
Elevator not always timed properly
Collision with hazards based on feet, doesn't always register if body/head hit
Comments3

Grau3 Oct 2022, 12:03
First of all I like the simple design of the character and the bold colors. :) But in my opinion the player controls feel a bit floaty. And I'm also not so happy how the game mechanics work, cause a lot of passage have symmetric design, so it's not very useful. And if not, it feels a bit weird to wait for the timer so that the passage can be solved.

jandourek9 Oct 2022, 15:11
Pretty fun, I like the gravity changing mechanic, and the levels seem to be pretty well designed around it. I just had a bit of trouble with the final jump so I ended up using my momentum from the fall to clip into the wall and solve it that way. The game could definitely use some sound effects, but otherwise, not bad!

Overall, I think the game has an individual take on the theme. Well done :D