Ludum Dare #51compo
Time to master
I thought about this topic for a long time, I wanted to dig into its hidden philosophical thinking, but as I came to my senses, I found that I had lost a lot of ten seconds, I thought it was him, games can be complicated, but can also be as simple as counting time, but is it really simple?

Comments9
It's an interesting demonstration for disrupting the human perception of time, but resetting like that was a bit frustrating.
I like the idea though, I just wanted more time to be taught the feeling of ten seconds before the game started throwing me off.
Great idea, but frustrating at that part, and I'm pretty sure I legit experienced vertigo for the first time in my life while playing this (drunk), due to the disruptive numbers and off-beat ticking.
That's fantastic, though. To think that such a common perception can be so (even slightly) fundamentally flawed, and easily disrupted, is really interesting. I can definitely see how altering the idea a bit could, for real, be used as a method of torture. (That's a compliment).
Very good job. I just need a minute.