It's too fast! It's a shame they specified 10 seconds in the theme, because for everything you need to do here, 10 seconds is too harsh. Besides, moving the right pieces in the right order without being able to bonk them until it's all assembled if you want all the pieces together. Then you have to paint, and then take the picture. I think you should've make the current tool automatic, and the same for the photo stage. When you've assembled all the pieces, clicking the toy automatically bonks it, and when you've bonked it, you're immediately selecting colours.
I did enjoy this game enough to choose to spend my time writing extensively about it. I liked the theme and I love Christmas in general. I think I intended to make a game like this at some point, but I never did. The "Santa's Workshop" stuff. Anyway, the graphics are nice and appealing. I don't care so much about inconsistent pixel scaling or such, especially with the short deadline - the graphics were nice, pleasant to look at, fit the theme, and didn't get in the way. The music was a clever choice. It's easy to invoke Christmas sentiments through public domain songs, but you thought to make it faster to convey the stress. Good choice. I thought the game was pretty funny, too. On their own, things like "no pressure" and "bonk" aren't exactly the pinnacle of humour, but everything was well-utilised. I am impressed, and I think you are a competent game dev. Now go waste your time like I am if you want ratings!
This game is a great concept that is fun to play. The 10 seconds is a tough challenge but a lot of fun once you get the mechanics down. Merry Christmas!
I love this concept and going through the tutorial I was really hyped for it. But man oh man its too challenging to do that in 10 seconds.
I think some things that would have helped would be an auto snap system (when you get a piece in the right place they click) or being able to drag pieces to the right place then hammer them at the same time (maybe a left click to drag, right click to fix) Most of the time I had the pieces in the right spot, then would go get the hammer and it would knock them out of place - very frustrating.
I think there is a really fun game in here, the concept again is so good, just needs to be balanced a bit more. Polish wise the assets look great, and love the theming!
Love the theme, the graphics and music give a great mood. The concept is also very good. I want to be good, but wow is this difficult, maybe I am getting old. But again love the idea very very original.
Really difficult, but incredibly well done. Could definitely see a game like this in mario party or somethin like that. I think the physics kept throwing me off, would be curious how it plays if the pieces were locked to a grid and unaffected by gravity
Funny game, those trucks are a real PITA to put together! :joy: Elder Elf needs to relax his standards on the construction a little bit, he really loved dinging me for tiny gaps between parts even after my painstaking paint-job. I didn't want to work for Big Santa anyway. Nice job on the game!
Great game, but as the others stated, 10s is wayyyyy to short. I would have give the player 10s per step with very complex toys at the end. That said, the dialog, music and graphics were top notch! Good job on your entry
I did enjoy this game enough to choose to spend my time writing extensively about it. I liked the theme and I love Christmas in general. I think I intended to make a game like this at some point, but I never did. The "Santa's Workshop" stuff. Anyway, the graphics are nice and appealing. I don't care so much about inconsistent pixel scaling or such, especially with the short deadline - the graphics were nice, pleasant to look at, fit the theme, and didn't get in the way. The music was a clever choice. It's easy to invoke Christmas sentiments through public domain songs, but you thought to make it faster to convey the stress. Good choice. I thought the game was pretty funny, too. On their own, things like "no pressure" and "bonk" aren't exactly the pinnacle of humour, but everything was well-utilised. I am impressed, and I think you are a competent game dev. Now go waste your time like I am if you want ratings!