This is a game about a cat must change its mode every 10 seconds,but you could change when the time is below 5 seconds if you want by pressing 'E'.If you want to restart,you could press 'R'.(you may be stuck in the wall when you change or out of the camera)
Left:A.
Right:D
Jump:space
Return to meun:ESC
Restart:R
Wish you enjoy this game.
//10.11 Fixed a bug that got stuck in the wall when you're walking(you will be stuck in the wall when you change) and make the box move better.
A small change in the level 2
Before:
After: //10.17 Updated the version that 10.11 have made.(We forget to update the right version in 10.11)
You can fix game bugs after the deadline! It's listed pretty far down in the rules, but if something's broken, you can fix it AS LONG AS you put a lod in the description that says what you changed and when you did it.
Hey! I'm proud of you guys for putting something together and getting it out there. The cat sprites are all super cute. My biggest recommendation is to really tune that collision detection. Its always one of the trickiest parts of game development, and since you're swapping between 3 different colliders there's definitely gonna be some challenges. Next time, try making it so you either can't transform while in a tight space, or when you're about to transform right next to a wall, have the character move back until they won't get stuck in it.
Good one! Minor physics issues are covered by how cute the game looks. Even when something gets stuck in the walls, I can't freak out because the overall game is so charming. Very good first submission, good job!
Congratulations on making a game! It's a bit rough here and there but overall it's a really nice effort :D I think the real MVP here are the graphics, because they look phenomenal. Same with the sound design! Good job.
This is a pretty good game all things considered. It's very rough around the edges, but the core concept is sound and it works well. The only complaint I'd have is that some levels are designed in a way that forces you to wait for the right cat, which gets tedious if you get softlocked multiple times in one level.
Well done for a first time! As others have noted, there are plenty of places where you can get permanently stuck, and I managed to glitch through a wall there and there, but still very enjoyable! Good job.
Loved the sweetness and chill vibes! The cat sprites are cute and conveys well their abilities. Level-design is pretty good too, most puzzle are pleasant to resolve! The main issue might be the collision bugs, but thankfully restarting a level is fast. Overall I had a nice time playing your game!
Cute cats, especially muscle cat! I would love to see this developed further with the level artwork as high quality as the cats and maybe new abilities for each cat such as muscle cat being able to pull objects. Good game :D
This is a cute little game and a nice concept! I think the timer makes it a bit tricky to design and then also play the levels optimally, the added ability to transform manually after five seconds kind of highlights this issue and is a nice addition, but sometimes the order of the transformations is also the problem.
It might have been interesting if you could choose which of the other two cats you had to transform into, so you could strategize a bit more. As it is there are several spots where you are stuck for a full loop because you're just waiting for the correct cat to transform into, which is a bit unfortunate.
A lot of the puzzles are based on physics, but unfortunately the physics of pushing the blocks are quite frustrating, it's hard to measure how long you're gonna push the big block as the big cat for example. The bug of getting stuck in the wall is also very annoying, as it means you have to be really careful not to make a mistake, slowing down the gameplay even more.
Overall it's a nice foundation with a lot of potential, so good job either way!
The cat artwork was definitely cute, and the gameplay had a good design. You clearly defined the rules, and designed good puzzles to make the player think about the solution. Also, including a "reset" button was very smart!
I did encounter two issues with the colliders. One, after I fell down a hole, I was able to run along the bottom of the world (out of the camera) hehe. A second issue, I was able to fall between the tilemap colliders. You may have had an issue with padding (see the spacing between the tiles)?
By the way, the embedded version wouldn't load, and I wasn't sure if your download was the original submission or the update. In the future, you should make it clearer which version you would like rated (within the guidelines!) :)
^^^ Having a similar problem I suspect. When I click to play the game on this site it says
> Uh oh! > > If you're seeing this error, it means I can't find your index.html file. > > This usually means you created your .zip file by zipping the entire folder, and index.html is somewhere like MyGame/index.html. If you recreate your .zip with index.html file in the root, this error should go away.
> See the embedding guide for more details. ludumdare.com/resources/guides/embedding/
Comments22
Minor physics issues are covered by how cute the game looks. Even when something gets stuck in the walls, I can't freak out because the overall game is so charming. Very good first submission, good job!
It might have been interesting if you could choose which of the other two cats you had to transform into, so you could strategize a bit more. As it is there are several spots where you are stuck for a full loop because you're just waiting for the correct cat to transform into, which is a bit unfortunate.
A lot of the puzzles are based on physics, but unfortunately the physics of pushing the blocks are quite frustrating, it's hard to measure how long you're gonna push the big block as the big cat for example. The bug of getting stuck in the wall is also very annoying, as it means you have to be really careful not to make a mistake, slowing down the gameplay even more.
Overall it's a nice foundation with a lot of potential, so good job either way!
I did encounter two issues with the colliders. One, after I fell down a hole, I was able to run along the bottom of the world (out of the camera) hehe. A second issue, I was able to fall between the tilemap colliders. You may have had an issue with padding (see the spacing between the tiles)?
By the way, the embedded version wouldn't load, and I wasn't sure if your download was the original submission or the update. In the future, you should make it clearer which version you would like rated (within the guidelines!) :)
The first issue:we encourage pressing 'R',when you encounter this issue.
The second issue:we have replaced tilemap colliders with squares in 10/11,so you wont fall between the tilemap colliders.
Certain Bug Fixes are allowed.So we want to rate the version that bug has fixed.
> Uh oh!
>
> If you're seeing this error, it means I can't find your index.html file.
>
> This usually means you created your .zip file by zipping the entire folder, and index.html is somewhere like MyGame/index.html. If you recreate your .zip with index.html file in the root, this error should go away.
> See the embedding guide for more details. ludumdare.com/resources/guides/embedding/
I'll play the download in a little while.