
UAO?P
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#### An absurd management game about segways, the apocalypse and a weird cult. Based on quick and unusual decisions.
#### Nothing more... Nothing less!
This game is weird. It's intentionnaly weird. Like... We made it weird *ON PURPOSE*. Why? ...Why not! It's a game made for the Ludum Dare 51. No justification needed.
You are managing a segway racing competition *(yeah yeah we know, once again a game about segways)*. However, every 10 seconds something really bad *(well it's subjective)* happens. It ranges from boredom to any kind of simplified apocalypse. And you have to take decisions before it happens to survive. Of course, these decisions are often absurd and weird. Good luck.
How does it work? You have 5 gauges : Unfairness, Audience, Obedience, ???, Profit. If any gauge is empty right after a cataclysm... It's a gameover. That's it.
Okay so basically this is a game about making quick decisions and living with the consequences. Oh the game won't always tell you the consequences. At least... not explicitely. Be fast, be lucky, and everything should be alright. Or take your time. It may be the key to surviving. Who knows?
Click on things to do things. That's it.
UI DESIGN / AUDIO / VFX : *THOMAS LEBRUN* (Raivk)
DEVELOPER : *ANATOLE CHAUMONT FRELET* (CharlieTU)
DEVELOPER : *JEAN-CHRISTOPHE JOUBIER* (eFrag)
DEVELOPER : *JULIA MARINELLI* (Donhadryel)
3D ART : *LEA PEQUIGNOT* (Silveria)
#### Together we're Teagher Studio : Teagher Studio
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UAO?P
#### An absurd management game about segways, the apocalypse and a weird cult. Based on quick and unusual decisions.
#### Nothing more... Nothing less!
DISCLAIMER: IT'S WEIRD
This game is weird. It's intentionnaly weird. Like... We made it weird *ON PURPOSE*. Why? ...Why not! It's a game made for the Ludum Dare 51. No justification needed.
EPIC MANAGEMENT
You are managing a segway racing competition *(yeah yeah we know, once again a game about segways)*. However, every 10 seconds something really bad *(well it's subjective)* happens. It ranges from boredom to any kind of simplified apocalypse. And you have to take decisions before it happens to survive. Of course, these decisions are often absurd and weird. Good luck.
How does it work? You have 5 gauges : Unfairness, Audience, Obedience, ???, Profit. If any gauge is empty right after a cataclysm... It's a gameover. That's it.
QUICK DECISION MAKING
Okay so basically this is a game about making quick decisions and living with the consequences. Oh the game won't always tell you the consequences. At least... not explicitely. Be fast, be lucky, and everything should be alright. Or take your time. It may be the key to surviving. Who knows?
CONTROLS: CLICK
Click on things to do things. That's it.
UAO?P UAO?P UAO?P UAO?P UAO?P
I'M A USELESS PIECE OF TEXT!
UI DESIGN / AUDIO / VFX : *THOMAS LEBRUN* (Raivk)
DEVELOPER : *ANATOLE CHAUMONT FRELET* (CharlieTU)
DEVELOPER : *JEAN-CHRISTOPHE JOUBIER* (eFrag)
DEVELOPER : *JULIA MARINELLI* (Donhadryel)
3D ART : *LEA PEQUIGNOT* (Silveria)
#### Together we're Teagher Studio : Teagher Studio
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