Under Pressure
Everything can change in the blink of an eye. And it's when Mr. Fox came to an empty house that he decided someone had to pay.
It is with fire in his eyes that Mr. Fox grabbed the nearest bottle of milk and headed for the notorious duck mafia headquarters.
... This milk had a strange taste to it however ... what was the expiry date again ?
Under Pressure is a stealth game with a twist ! Weasel your way through the three different levels to get your girlfriend back !
- Space : Hold it / Skip dialogue
- E : Interact
- Fluffy_Kaeloky : Programmer
- Nija463 : Programmer & LevelDesign
- Douxie_Joke : 2D Artist
- Drafy : 3D Artist
- Kyntoue : 2D/3D Artist
It is with fire in his eyes that Mr. Fox grabbed the nearest bottle of milk and headed for the notorious duck mafia headquarters.
... This milk had a strange taste to it however ... what was the expiry date again ?
Under Pressure is a stealth game with a twist ! Weasel your way through the three different levels to get your girlfriend back !
Controls :
Mouse & Keyboard :
- WASD/ZQSD/Arrows: Move- Space : Hold it / Skip dialogue
- E : Interact
Credits :
- Fluffy_Kaeloky : Programmer
- Nija463 : Programmer & LevelDesign
- Douxie_Joke : 2D Artist
- Drafy : 3D Artist
- Kyntoue : 2D/3D Artist
Genres: action



Comments36
qwertz it is.
Come to play my game and rate it!!
Impressive graphics and animations for a game jam game :thumbsup:
Thanks !
It's more of a mathematic issue. I use the average normal of all current collisions to calculate the normal of the plane to project the velocity onto. I check the dot product from Vector3.up to know whether the collision is considered as ground or walls, but it seems that check fails for some reason inside the shipping container, and the velocity ends up being projected along the walls, thus making the controller do all kinds of funny things ^^
You already know about the collision issue that makes us move backwards sometimes, other than that I really don't have any critiques. Maybe a little bit too hard? The 2nd level already had tons of coverage where I couldn't walk, it made it a bit overwhelming. Still a fun challenge though.
Anyway, fun concept and very well executed in terms of visuals and gameplay.
Please give my game a try if you have some time!
I loved the humorous take on the theme as well. xD
My "room for growth" comment would come down to the physics. Sometimes my bar was *very* red and no glassy break even though I was as against the glass as I could figure. There were also times where my character just decided to walk in a circle of his own volition.
That being said, it's a game jam. Bugs are to be expected and even with those challenges, it was REALLY fun.
Thank you for giving me a sneaking game that didn't suck all the joy out of my day. It's a rare treat. :D
That said, the final level is brutal - I wish there were more options for avoiding capture than just running into a shipping container and hoping the AI doesn't catch on. Feels like the shockwave would make a great option for stunning pursuers - a shame it doesn't work like that!
And the art and animations....holy cow...even wobbly ears!
Cool game! :D
Really nice and smooth to play, Intro Story with good presentation, great Style !
Keep on doing !
Congratulations! wp :)
I did notice one bug - on the second level, I died and restarted, and then enemies weren't patrolling, and if they caught me their light turned red and the music changed, but still no movement. Then when I broke a window, the glass didn't fall, and I couldn't push through until they despawned. Not sure how you implemented the timing, but if I had to guess, it looks like Time.timeScale got set to 0, and didn't return to 1 correctly?
I still had a lot of fun playing this though, great submission!
What I found a bit unbelievable is that the guards can be lured in to investigate a fart, yet nobody comes to check in on a huge glass pane breaking :laughing:
I also encountered that odd movement bug, and it would be nice to be able to skip the intro sequence.
I accidentally pressed quit on the menu because I didn't realise it was a menu at first.
+ theme is used straight away
+ good amount of content
- strange mix of missing girlfriend with ... a 10 second stuff)
- kinda hard