
Whatever Floats Your Boat
How to Play:
- Throw starfish at your ship to patch holes in the hull.
Game Description:
Whatever Floats Your Boat is a physics based game where you have to throw starfish to keep the ship afloat until you reach the island. The ship hits a rock every 10 seconds, causing damage to the hull. If you fail to patch 5 holes, the ship will sink to the bottom of the ocean. Can you make it all the way to the island safely?
Team Members:
RagePaintGames consists of a married couple; Maui - the programmer/husband - and Signe (sea-nah) - the artist/wife. This is our 2nd game jam. You can check us out over at Twitch: https://twitch.tv/RagePaintGames.
Post Mortem:
This was our first time using the GoDot game engine. It definitely had some quirks to it, but we'll likely be using it again in the future. Signe's computer died at the end of day 1, but thankfully she was using Procreate on her iPad to create all the art assets for the game, so it didn't really impede on our game development - other than taking a little bit of time to troubleshoot and see if there was an easy fix.
If we had more time, we would have loved to add splashing water animations on the front of the boat to give it the illusion that it's moving forward through the water, as well as splash animations to the starfish when they fall into the water/miss the boat. Would have also liked to implement a "hard" and "extreme" mode -- could have lowered the amount of starfish spawning or lowered the amount of holes before the ship sinks to make this more difficult. Also wanted to add seagulls that would be on a different 10-sec interval than the rocks, that would be puncturing holes in the sail (hence the giant single sail).
Patch Notes:
v1.1 - Fixed bug where game wouldn't end sometimes, added full screen
- Throw starfish at your ship to patch holes in the hull.
Game Description:
Whatever Floats Your Boat is a physics based game where you have to throw starfish to keep the ship afloat until you reach the island. The ship hits a rock every 10 seconds, causing damage to the hull. If you fail to patch 5 holes, the ship will sink to the bottom of the ocean. Can you make it all the way to the island safely?
Team Members:
RagePaintGames consists of a married couple; Maui - the programmer/husband - and Signe (sea-nah) - the artist/wife. This is our 2nd game jam. You can check us out over at Twitch: https://twitch.tv/RagePaintGames.
Post Mortem:
This was our first time using the GoDot game engine. It definitely had some quirks to it, but we'll likely be using it again in the future. Signe's computer died at the end of day 1, but thankfully she was using Procreate on her iPad to create all the art assets for the game, so it didn't really impede on our game development - other than taking a little bit of time to troubleshoot and see if there was an easy fix.
If we had more time, we would have loved to add splashing water animations on the front of the boat to give it the illusion that it's moving forward through the water, as well as splash animations to the starfish when they fall into the water/miss the boat. Would have also liked to implement a "hard" and "extreme" mode -- could have lowered the amount of starfish spawning or lowered the amount of holes before the ship sinks to make this more difficult. Also wanted to add seagulls that would be on a different 10-sec interval than the rocks, that would be puncturing holes in the sail (hence the giant single sail).
Patch Notes:
v1.1 - Fixed bug where game wouldn't end sometimes, added full screen
Tools: Godot
Comments3


LDJam user 27362612 Oct 2022, 16:46
Fun and I loved that you added "pokemon go esque" controls to throw and patch the boat with the star fish. It was a little tricky to do, but it was really cool seeing this!

LDJam user 25042621 Oct 2022, 21:33
Fun game with amazing graphics, and the dynamic music changes based on the state of your boat was a really nice touch! It was a little bit too easy for me, but its often better to make jam games easier so its accessible for more players! I would have liked some more uses for the starfishes too just so there's more to do between those 10 second intervals like if there's pesky birds you can scare off by throwing things at them or some other things like that xD I found some extra challenge by throwing the starfish as high as I could and watching as they plug a hole a few seconds later hehe >:)
Overall really fun and polished, the starfish latching on felt generous but still very satisfying :3!
Overall really fun and polished, the starfish latching on felt generous but still very satisfying :3!
8/10