
Words Matter
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
First level is kinda badly designed, basically you have to create combination of 2 trees until there are 7 trees.
For other levels it is enough to create a word combination stated at the top only once.
Also, bullets are a drop too, they are not hovering in the air (unless you decreased their speed to zero)
Left mouse button to shoot,
Right mouse button to pick words.
M to mute music, N to mute sounds.
Right click to delete a word.
There are 3 ways to create a statement:
1. Two same symbols: *tree, tree => more trees*
2. Sign (+, -) and object: *minus, ruler => make smaller*
3. Sign and two objects, one of which is modifier (heart, boot and ruler are modifiers): *plus, bullet, heart => bullet will pierce targets*
From level3, each 10 seconds target changes, from player to enemy. Non neutral statement will affect current target, (more trees is a neutral statement, but more bullets is not)
Notes:
1. If you don't get hit, something might happen
2. Movable trees are not a thing :(
* Music: Bosca Ceoil
* SFX: jsfxr
* Art: Aseprite and Playscii: modified textmode, characters from CHUNKY
https://www.youtube.com/watch?v=T4hHmxBjZOo
For other levels it is enough to create a word combination stated at the top only once.
Also, bullets are a drop too, they are not hovering in the air (unless you decreased their speed to zero)
Controls:
Main
WASD to move,Left mouse button to shoot,
Right mouse button to pick words.
M to mute music, N to mute sounds.
Word manipulation
Spacebar to swap non-sign words (empty cells swap too!).Right click to delete a word.
Word rules:
There are 3 ways to create a statement:
1. Two same symbols: *tree, tree => more trees*
2. Sign (+, -) and object: *minus, ruler => make smaller*
3. Sign and two objects, one of which is modifier (heart, boot and ruler are modifiers): *plus, bullet, heart => bullet will pierce targets*
From level3, each 10 seconds target changes, from player to enemy. Non neutral statement will affect current target, (more trees is a neutral statement, but more bullets is not)
Notes:
1. If you don't get hit, something might happen
2. Movable trees are not a thing :(
Credits:
* Programming: Godot 3.3* Music: Bosca Ceoil
* SFX: jsfxr
* Art: Aseprite and Playscii: modified textmode, characters from CHUNKY
https://www.youtube.com/watch?v=T4hHmxBjZOo