
Zelenium©
This game is from ldjam.com, which is currently unavailable.
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A game were you travel through alien planets activating beacons
Controls
Press 1,2,3,4,5 to drop a green, blue, pink, yellow or white orb.
Try to land your orbs on the matching coloured beacons below
Play it here https://enverarco.itch.io/zelenium
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LD 51 - 23 Hours Spent over a 3 day period
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4 hours thinking of ideas and designing,
6 hours generating ai art,
9 hours programming,
3 hours doing a web GL build and playtesting,
1 hour submitting to Ludum Dare and Itch
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Post Mortem
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Really happy with how the ai generated art turned out and I like the ambience of the game. Game play is very simple and basic, would have liked more time to design something a bit more engaging but as always with game jams its a trade off for where we want to spend our time. Overall I'm happy with what I created. I've learned that in a 72 hour period I probably only do about 20-25 hours of actual game making. Given that short about of time its hard for me to make more ambitious games during a jam. So I know if I want to make games of a bigger scale I'll probably need to work in teams but then there is a trade off working in teams in that you lose some of your creative vision and it becomes more collaborative which is good too but its a very different kind of development process.
Controls
Press 1,2,3,4,5 to drop a green, blue, pink, yellow or white orb.
Try to land your orbs on the matching coloured beacons below
Play it here https://enverarco.itch.io/zelenium
-------------------------------------------
LD 51 - 23 Hours Spent over a 3 day period
-------------------------------------------
4 hours thinking of ideas and designing,
6 hours generating ai art,
9 hours programming,
3 hours doing a web GL build and playtesting,
1 hour submitting to Ludum Dare and Itch
-------------------------------------------
Post Mortem
-------------------------------------------
Really happy with how the ai generated art turned out and I like the ambience of the game. Game play is very simple and basic, would have liked more time to design something a bit more engaging but as always with game jams its a trade off for where we want to spend our time. Overall I'm happy with what I created. I've learned that in a 72 hour period I probably only do about 20-25 hours of actual game making. Given that short about of time its hard for me to make more ambitious games during a jam. So I know if I want to make games of a bigger scale I'll probably need to work in teams but then there is a trade off working in teams in that you lose some of your creative vision and it becomes more collaborative which is good too but its a very different kind of development process.