A prototype of a rice maze...

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A prototype of a maze in a rice field (with no rice...) I wanted to adapt my final project from a graphics course to something else, but I ran out of time... So I decided to publish it now, so I can receive some feedback (esp. on implementation details for Three.js).

Heres a link: https://people.ucsc.edu/~acchi/better/

Some issues I had:

- Getting lighting to work on custom shaders.
- Getting the wood to look more realistic (i think the lines are too thick)
- Giving a tint to the MeshReflectorMaterial (sources in the code).

Any feedback would be helpful!

BTW First (Official) Game Jam!
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