Alien Harvester is a survival/platformer game where you have to harvest Alien Plants with potential to destroy the environment.
You must harvest these plants to avoid any harm. You can let they grow to increase the profit from harvesting them, but keep in mind that, if they reach their final form, they start to emit a lethal gas that infects Earth's atmosphere.
Get money to explore other areas of the farm, and try to reach the Great Cannon, only weapon able to destroy the U.F.O that causes the Alien Plants to spawn. Engine: Unity;
Jan 9 Patch - Made small changes to fix things that didn't work well, improving overall experience:
* Adjustments on Player's jump. Player falls faster and platforming feels better.
* Set the resolution aspect ratio to 16:9
* UI elements are now near to the corners of the screen.
* A small change to Castle Ruin's level design: added a new tile on the first floating platform, so it is now easier to get over it.
* A small change to Infected Room's level design: remove a spawn point for Alien Plant. Plants could spawn in a platform 2 tiles away from platform above (Plant max height is 4 tiles), so they could pass throught this platform. Fixed.
impressive how much you got done in 48 hours. i like the different rooms, they play quite differently. the look and art is very good. everything is quite polished. only thing i disliked is the feel of the jump.
This is cool. Very cool concept. People have mentioned this already but the jumping feels a bit "moon like". The mini map was cool but would have preferred it to be larger and maybe just off to the side. That's just preference though. Great job!
very cute and fun! I wish the camera was just a bit further zoomed out to reduce reliance on the minimap a bit, since once I noticed it I felt like I was focusing on it during combat more than the rest of the screen. Would love to see some enemies that slowly wobble towards you as early as the second wave to keep the fights from feeling too static. Though I really liked the character and environment sprites :smile:
Cool game, I really liked the idea! Just a tip would be to only keep the game one directional. Lets say each new map is on the right and you continue in a straight line. And unlocking the maps should be if you manage to complete the map before. It's a tad strange to keep "saving" an area from the gas emitting plants and they come running back when you need money. :) So a key system for the new maps and only use the gold for upgrades. Other people mentioned the jump and I agree that it felt a tad spacey. And only play each part of the map once so that you don't abuse the fact that the first map is super easy and you can practically finnish the game by just playing and farming gold there.
As these are just some thoughts of improvement it doesn't change the fact that the current version was awesome for a compo and you did a splendid job! :D
Agree about the jump, air movement sideways seems to sensitive or maybe we fall to slow. In a platformer like this, getting controls right can make a huge difference. Love the graphics and the minimap!
I agree that the minimap feature added a lot to the game :slight_smile: I like games like this where you save up money for progression :thumbsup: I made it all the way to the cannon :smiley:
I had fun playing the different levels, but the progression is weird, the most efficient way to progress I found was playing the first level over and over again. The controls are ok but could be a bit tighter, they feel slippery
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the minimap is in an odd spot, but it is useful
I have to agree about the jump, it felt like I was waiting for it to end most of the time
the upgrades & rooms to purchase are cool though, makes the game more addicting
Just a tip would be to only keep the game one directional. Lets say each new map is on the right and you continue in a straight line. And unlocking the maps should be if you manage to complete the map before. It's a tad strange to keep "saving" an area from the gas emitting plants and they come running back when you need money. :)
So a key system for the new maps and only use the gold for upgrades.
Other people mentioned the jump and I agree that it felt a tad spacey.
And only play each part of the map once so that you don't abuse the fact that the first map is super easy and you can practically finnish the game by just playing and farming gold there.
As these are just some thoughts of improvement it doesn't change the fact that the current version was awesome for a compo and you did a splendid job! :D
In a platformer like this, getting controls right can make a huge difference.
Love the graphics and the minimap!