Ludum Dare #52compo
Apothecary
Play in browser now:
https://benskca.itch.io/apothecary
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In Apothecary you play as a medieval village healer. Harvest herbs from your garden and use them to create a variety of medicines for your ailing customers!
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Tools used:
- Unity
- Paint.net
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Post-jam fixes:
- 08/01/23: Corrected some textbox rects that broke when setting up the WebGL build.
- 10/01/23: Removed music (I thought you were allowed to opt-out of categories in the compo, sorry!)
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Comments18
I also couldn't figure out how to actually light the cauldron to heat the tea. Cute game and art though!
As for UX and UI – it needs a lot of polishing, since the game has a very high entry threshold – since there was no tutorial, and there's a lot of stuff going on, I couldn't heal even my first customer (although I tried). Book controls and all the alchemy is not something I could do right away :( Probably adding a Walkthrough YouTube Video could help a lot.
Anyway still very impressive for game in 48 hours and I still like the vibes a lot!
Also, I noticed that you used existing music ("One Bard Band by Alexander Nakarada") – I'm not sure, but I think it's not allowed by the rules of The Compo:
> Your game, all your content (i.e. Art, Music, Sound, etc) must be created in 48 hours.
So you probably had to go for The Jam or remove music. I'm not sure, but I thought that you should know.
I agree there's a lot of UX work to be done, the cauldron seems to be a sticking point for a lot of people so that's the first thing on the list to update post-jam.
After figuring out that cauldron part I enjoyed the game. Graphics are clear and cute. This is a lovely game for compo.