
Bonsai Season
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Bonsai Season is a chill and relaxing game where the player grows and harvest fictional bonsai trees to meet a delivery quota.
How to play:
Use 1, 2 and 3 to select the different Tools, A and D to move between planters.
* Prune: pruning a tree will modify the tree behavior, like changing the quality of the fruit, or the grow speed of the trunk and branches. Experiment with pruning to yiend the best results.
* Water: keep your bonsais hydrated but don't drown them. Hydration level works as a multiplier for grow speed
* Harvest: use your harvester to pick a fruit and send it to the delivery bin. You can harvest fruit ahead of time but they will be less valuable.
* Save up and buy more trees: there are 4 types of trees: Bapple, Chileney, Bomberry and Motato. Each have distinct growth parameters and values.
* Watch the clock: The objective of the game is to keep an evergrowing demand of fruit value, you have limited time for this, so watch the clock.
I used the help of Polycam to procedurally generate some of the textures in the game, and some Sfx I had laying around, other than that, the entirety of the game and assets was done by me in the 48 hours of the jam.




How to play:
Use 1, 2 and 3 to select the different Tools, A and D to move between planters.
* Prune: pruning a tree will modify the tree behavior, like changing the quality of the fruit, or the grow speed of the trunk and branches. Experiment with pruning to yiend the best results.
* Water: keep your bonsais hydrated but don't drown them. Hydration level works as a multiplier for grow speed
* Harvest: use your harvester to pick a fruit and send it to the delivery bin. You can harvest fruit ahead of time but they will be less valuable.
* Save up and buy more trees: there are 4 types of trees: Bapple, Chileney, Bomberry and Motato. Each have distinct growth parameters and values.
* Watch the clock: The objective of the game is to keep an evergrowing demand of fruit value, you have limited time for this, so watch the clock.
I used the help of Polycam to procedurally generate some of the textures in the game, and some Sfx I had laying around, other than that, the entirety of the game and assets was done by me in the 48 hours of the jam.



