Never tought harvesting carrots could be this fun ! With a few additional ennemies and maybe some kind of upgrade system I could definitely see myself playing this game on the go. Congrats for making this in such a short amount of time
Another amazing itsboats game! It's simple, but polished. Straight up addictive. Cute graphics, interesting gameplay, and a high-score addition. Always a blast playing your games! I usually try and add points of improvement but I can't really think of anything so there's that. Thanks for your submission!
Design wise the game is tiny, but extremely polished. And the idea is extremely clever. I love movement a lot, it's so fun to run around. As well as visuals and sounds are top notch. The only thing I don't like is the lack of feedback on damage taken. I whish there were more enemy types and some kind of dash, but it's not a showstopper. Great work.
This is one of those games that as soon as you play it you know the designer knows his/hers craft. What a gem. Reminds me of that one video from Mark Brown about Downwell. Top3 Overall for me. Great job.
Lovely! Great clean polished looking graphics with a wonderfully implemented unique mechanic. I seriously loved that bullets needed to be planted to be replenished and could be lost if you miss the ground. Very clever!
Game is adorable, love the art and music. Really cool game loop that makes you really consider how many carrots you use to defeat the enemies and how many you use to grow some more, great work!
Very neat base mechanic, would love to see what you could do with different veggies, larger maps, etc, lots of potential! Hope you keep working on it past the jam :)
This was a really innovative game! Managing my carrots, using them as weapons, the physics on the shoot. The mechanics and controls are simple and intuitive but there is so much great emergent gameplay. Very well done!
Really great game. Makes you play again and again. Event though the game is simple, there are different approaches to try and you need to balance the amount of enemies and still think about your harvest. The art style, music and sound effects are flawless, too. Really well done. Had to play until I reached the 100 mark:
Really solid entry. Mechanics felt very intuitive and fair. Love momentum based mechanics like this. Only suggestion is to have something to better indicate where aiming than just the default mouse cursor.
Great fun game! Was a bit confused at the start that heart-shaped carrot appears only after getting a hit because I thought it's a goal for finishing the level. And it was hard to get there jumping on enemies heads until I found out you can ~~rocket-~~ carrot-jump there. Also the fact that walls destroy your carrots is a bit confusing too. Ricochet or proper color coding would eliminate that confusion. Still, suprecool entry. Good job!
Really well executed and I loved the responsive controls. You might want to change the instruction text color in the main menu a bit, though, since I completely missed them the first time around!
Great polish to this game. really liked it, a great example of relatively constrained set of mechanics polished well! The planting ammo reminded me of Qazi's shotgun farmers, but the platforming one-stage arena reminded me of bomb jack or other old arcade games.
Love how snappy the graphics and controls are. This is a really tight platformer/shooter. The ballistic physics make the shots even harder. And the sound design is really cohesive! 10/10 :carrot: !!
Once I learned the mantra of A.B.C. (Always Be Carrot-planting), I got a lot farther. Having essentially infinite ammo at my disposal made things a lot easier, but still didn't save me when bats were spawning faster than I could send carrots into them. My high score was 114.
It's a really cute concept, and surprisingly deep for an action game with only one action outside of basic movement. Your carrot-gun is your weapon, ammo-farmer, and rocket-jumper all at once. I loved pulling off slick movement like taking advantage in a gap in the bats, jumping off their head, then carrot-jumping to freedom!
This seems like it would make a fantastic mobile game. Super addictive! Great work!
very fun and fluid game, really nice balance between planting your carrots and shooting enemies, loved the in-air movements with the recoil of the gun! super fun to play and addictive!
Really cute arcade game! I didn't get the best score (yet) but I had some really fun moments in this game! Would definitely play this more in the future ^^
I think it was my dumbness, but I didn't realize you had to shoot your bullets into the ground at first for more ammo (even though text prob told me that), maybe have a short cutscene/intro where you shoot a bullet into the ground for the player?
Did few game then I also followed the A.B.C mantra. That made me succeed to do 132 carrots ! Had great fun, it is really well polished. Thanks for the game !
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Had a lot of fun playing, I love the mechanics. Worm? :bug:
Still, suprecool entry. Good job!
Love how snappy the graphics and controls are. This is a really tight platformer/shooter. The ballistic physics make the shots even harder. And the sound design is really cohesive! 10/10 :carrot: !!
It's a really cute concept, and surprisingly deep for an action game with only one action outside of basic movement. Your carrot-gun is your weapon, ammo-farmer, and rocket-jumper all at once. I loved pulling off slick movement like taking advantage in a gap in the bats, jumping off their head, then carrot-jumping to freedom!
This seems like it would make a fantastic mobile game. Super addictive! Great work!
I think it was my dumbness, but I didn't realize you had to shoot your bullets into the ground at first for more ammo (even though text prob told me that), maybe have a short cutscene/intro where you shoot a bullet into the ground for the player?
Had great fun, it is really well polished. Thanks for the game !