Cave Flowers

by tk-dev
Overall★★★★★★★★★★3.12
Fun★★★★★★★★★★3.23
Innovation★★★★★★★★★★3.21
Theme★★★★★★★★★★2.82
Graphics★★★★★★★★★★3.02
Humor★★★★★★★★★★2.44
Mood★★★★★★★★★★2.60
​A Very, very short game I whipped up. You play as a Cube exploring a cartoony cave and harvesting flowers which give you access to a double jump and ammo for a shotgun. You maneuver around platforming levels using your shotgun for mobility

This game is unfinished, as I had to cut it short. There were quite a few planned features that I just couldn't quite squeeze in, but the game is ​playable ​and has a level timer so I suppose you could get some replay value from speed running those levels, if you really wanted.

Comments15

Nodle8 Jan 2023, 22:17
Awesome game! Like the level work and game play is very responsive....
LDJam user 313326
LDJam user 3133269 Jan 2023, 00:02
Good game, would be interesting to see something like this fleshed out in a fast pace sort of way.
SupBanana9 Jan 2023, 03:42
Game looks great and gameplay is very fun, but it really lacks sound. Nice harvest animation tho
Rob6566
Rob65669 Jan 2023, 12:20
Love the look and feel of this. Some nice mechanics, and the difficulty seemed about right (although a bit tougher for me, testing on a track-pad).
benskca
benskca9 Jan 2023, 21:36
This game is HARD it was really satisfying when I finally finished it :smile:

It took me a little bit to get used to the jump adding speed, but once I got the hang of it it was very satisfying using my jumps and shots really quickly and building up a tonne of speed. The level design is really good too, it's cool how you make the player re-use the jump pad on the last level.
thejan1410 Jan 2023, 13:30
The jumping is very smooth and rewarding once you figure it out! The levels are well designed but I wished for some checkpoints so I dont have to do everything all over again. Solid work!
VaizAragorn
VaizAragorn10 Jan 2023, 19:27
The idea of harvesting your every mechanic was pretty nice. Controls felt weird for a platformer tho. After getting used to them i was able play it properly. Good job!
Tk_Devauthor10 Jan 2023, 23:17
@vaizaragorn The controls probably feel weird because they're physics-based, and therefore less snappy than some other games, but nice to hear that wasn't too much of a hinderance.
Tk_Devauthor10 Jan 2023, 23:25
@rob6566 yeah it's definitely a game built for keyboard and mouse. Props to you for beating it without it, though!
tyin
tyin12 Jan 2023, 01:04
The first platform confused me a lot because I don't know how to jump to the highest point using double jump. But after some tries, it comes to me that speed is superimposed. Then everything become easy. In a sense, That's really a good design.
bentglasstube
bentglasstube13 Jan 2023, 00:04
This is a solid platformer with a unique momentum implementation for the double jumps. As others said it took a bit to understand how to jump high, but it was fun after I figured it out. Nice work.
Pincushion13 Jan 2023, 00:34
This game doesn't feel unfinished for a jam. It's complete with a good tutorial and a nicely tuned level. It has a cute look, and the controls felt pretty good. The double jumps took getting used to. I didn't expect that jumping in quick succession would launch me so much farther than two slower jump presses.
She Wrote
She Wrote13 Jan 2023, 11:02
The momentum of the jumps is really cool, the flowers are cute. I like it! Well done!
island-jam-2-group-316 Jan 2023, 22:29
Didn't know that the time between space presses were importan for the jump high until I red the comments ^^U and even so I couldn't pass the first level xD Not sure why it didn't jump at all sometimes either. I loved the simple but cute graphics though ;-)
Veelivar18 Jan 2023, 05:14
Prefacing with I am horrendous at this game, and platformers in general.

That said, the graphics are clean, the tutorial was appreciated, and after I spent far too long figuring out how the double jump worked, felt pretty accomplished.
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