Very weird game. I liked the scythe mechanic. I couldn't tell if there was anything to do after I killed everything I could find. I guess Charlie didn't get his lemonade.
The music was fun. The game play was a bit laggy but that was probably may lame computer that can't share the gpu with a web browser and encoding a live stream. when I got in big fights the sound effects got rather choppy and were rather unpleasant. It was probably just my computer though so I wouldn't stress out about it.
I Like the weird atmosphere and that there were different areas to explore and multitude of enemies.
The "invisible roof" in the upper area was a bit disorienting.
Tried several runs, but don't think I managed to beat the game. The monsters always got the better of me when I entered the water.
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Tested out the Linux-build. It seemed to work fine otherwise, but my __ancient__ hardware had some difficulties keeping up when there was lot of stuff spawning. (The HTML5-build would probably set the GPU on fire!)
Tried to force it to run on smaller resolution/windowed mode but the command line switches didn't seem work. It's a good idea to have those options enabled for low-end machines, whenever possible.
Laemom... I love the mood, it made me quite uneasy, but in a good way. I didn't understand the objective but I feel like I didn't care much, i just sunk in the eatmosphere
Thanks for submitting your game on the stream! Here’s the start of your game if you wanted to re-watch initial thoughts youtu.be/_eTFfxJO2YM ?t=7661
Definite fever dream vibes, loved the audio change going underwater. Felt like it could do with a bit of explanation (either on this page or in game), and disabling / unloading enemies off screen may help with some of the lag that was happening.
This was quite the... uh... interesting experience. I feel extremely hydrated.
I loved the mechanics of the scythe, which could attack enemies and scoop up objects to dip in the delicious lemonade. The colors and effects were really fun, especially when you went underwater. I got some performance issues when some of the enemies piled up but nothing a little stabbing with my scythe couldn't fix.
I liked the disconcerting deep fried energy of this game. The music made me feel like I was dying, but in a good way. I was pretty unclear on what to do until I was informed by chat, but once I figured it out, I had a good time. Perhaps a bit more direction in-game would be helpful. I also didn't realize that only one type of enemy made you progress. Thanks for the lemonade :3
Comments28
I Like the weird atmosphere and that there were different areas to explore and multitude of enemies.
The "invisible roof" in the upper area was a bit disorienting.
Tried several runs, but don't think I managed to beat the game. The monsters always got the better of me when I entered the water.
---
Tested out the Linux-build. It seemed to work fine otherwise, but my __ancient__ hardware had some difficulties keeping up when there was lot of stuff spawning. (The HTML5-build would probably set the GPU on fire!)
Tried to force it to run on smaller resolution/windowed mode but the command line switches didn't seem work. It's a good idea to have those options enabled for low-end machines, whenever possible.
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This game has a lot of personality!
Keep on jamming!
I love the mood, it made me quite uneasy, but in a good way. I didn't understand the objective but I feel like I didn't care much, i just sunk in the eatmosphere
There is a mood. Nice style!
had no idea whats going on or what do to, but i was still somehow enjoying it.
Here’s the start of your game if you wanted to re-watch initial thoughts youtu.be/_eTFfxJO2YM
?t=7661
Definite fever dream vibes, loved the audio change going underwater. Felt like it could do with a bit of explanation (either on this page or in game), and disabling / unloading enemies off screen may help with some of the lag that was happening.
Congrats on the game!
I loved the mechanics of the scythe, which could attack enemies and scoop up objects to dip in the delicious lemonade. The colors and effects were really fun, especially when you went underwater. I got some performance issues when some of the enemies piled up but nothing a little stabbing with my scythe couldn't fix.
Nice work making this in 72 hours!