Ludum Dare #52compo
Chihuahua Space Harvest

Play revised version in the browser here
In this simple 2D tower defense platformer, you play as a space-chihuahua trying to survive as long as possible.
The game was created from scratch using C++20, with the Raylib library for rendering, Aseprite for drawing graphics, and LDtk for level design.
Instructions:
- Press Z to shoot
- Press X to harvest crops
- Press the spacebar repeatedly to fly
- Use arrow keys to move
- Collect fruits from harvested crops and scrap from defeated enemies
- Spend your collected resources on upgrades and new crops to help you survive longer
Alternative controls:
- Press C, B, K, Q, F, or the left mouse button to shoot
- Press G, E, or the right mouse button to harvest crops
- Press W, T, or the up arrow key repeatedly to fly
- Use A and D to move left and right
Check itch.io game page for updated post-jam version
#### Changelog
- Fix Jump upgrade not beeing applied correctly
- Fix enemies getting stuck
- Fix minor graphical bugs
- Fix scrap and fruits calculation
- Add alternative controls for accessibility
- Fix web build canvas resizing
- Fix pause key not registering


Comments31
gun knockback decrease is a weird upgrade, I liked my gun knockback, I was using it to get around faster :)
I think the only thing I would change would be the time between enemy waves. I understand that it's supposed to be noob friendly, but I always had like 40 seconds of just sitting and waiting. But that's just a minor thing.
Overall very well done game, with nice cute graphics and responsive controls.
@jcmonkey You can now shoot and harvest using the mouse as well!
I found having to navigate the underground upgrade section was a bit tough, especially if an attack was coming soon.
The enemies were super satisfying to kill. Very cool submission! :smile:
Reversing the knockback actually messed with how easy it was to farm the waves when they spawned, which I thought was kind of funny.
- A good amount of details shown in-game related to objective, controls
- Some sounds / music would be helpful to increase the aesthetic of the game
- Felt like the upgrades maybe are a bit too far to reach
- Alternate controls were a nice touch
- Wasn't sure what enemies are doing in the start (stealing your planted crops ? and if so, didn't find a way to tell how far they had until they completed said task)
- All of this made in C++ is a pretty neat achievement in itself
- Could shoot via all the types of controls available e.g. Z, C, B, click etc. (probably at a way faster rate by the looks of it)
Great take on the theme (sci-fi, anthropomorphic animals) and pretty darn fun game to play!
I would have liked to be able to chose where to plant my crops. I had trouble defending the plants at the top due to always jumping too high and having to wait too long to drop back down again.
A signpost on the right for the upgrades place would have been a nice addition.
great entry!