Enjoy our space race harvest game! Get as much 🌽 and 🌾 as you can! But don't hit other things, like 🐓! You've 3 laps each level and there are 4 levels.
We made the music, sound effects and art work ourselves, and hope you like the vibe. It's made with Godot and sadly exporting it to HTML5 does not work because of a lot of shaders and textures, so we hope you take the time to download the game and play it on your own device!
Title screen
In-game screenshots
Note for MacOS users
The DMG isn't signed properly, as so many homebrew software. So you have to find the DMG file in Finder, right click, select "open" and click "open" once more. Same for the program inside the DMG file.
Excellent soundtrack that pumps up the game to another level - Well worth a download just for the music and sound FX experience! Who the hell reads credits? Extra appreciation for linux build.
what a funny game! the "hand made" SFX were entertaining. at first i thought part of the challenge was to stay on the path, but it seems like the car is locked in, which makes the game easier, but maybe less of an interesting challenge.
i think you need a stronger indication of the fact that there are multiple levels, and what level you are currently on. it just says "3, 2, 1" and "lap X/3", so i wasn't even sure i was progressing until i noticed the course was different. maybe say "Course X, Lap Y/3"
often, it seems like the wheat spawns with the sprite facing the wrong angle, when the car actually is right next to it (maybe you're spawning them facing the camera's current angle?) here are some examples, see how the sprite is just a pixely line?
i managed to get on the score board, though i don't think i did well. after a while i purposely hit a stump to see what would happen, since hitting the chickens was so funny. i was surprised that it straight-up ended my game. maybe be a little more clear that stumps are certain death?
@sakura-magika those wheats kept giving us problems with them facing the wrong way :) You are correct that they should all face the right way :D The level indicator would have been a great idea! We definitely had tunnel vision on that one, being so aware for ourselves that it's a new level you forget that others might not see it that way! Happy to hear you liked it :D
Love the voiceover sounds. Background is a quite trippy and unique. I wasn't sure what's the difference between chickens and crops for example, tho I enjoyed them having different sounds.
The music is very catchy, the artwork is very original, and it's the first time I've enjoyed death music so much.
However, the turning system is a bit odd, it took me a long time to learn that chickens cannot be hit, and that the barricades are not very visible, and that in some places the collectables and chickens are not very visible and are only the size of a piece.
An illustration to indicate which ones are collectible, and an increase in the size of the collectibles would help a lot.
Kart games are my bread and butter. Love this. I think the "yeah!" gets annoying roughly instantly even though it's funny. You opted out of humor?? Love the aesthetics and the way the track and the environment move is trippy. Nice submission!
I really loved the 2nd tracks music. I wish the collectibles were a little bigger so I can see what they are better. Making sharp turns was a bit hard. Great work!!
Our team is complete!
We are counting down the minutes until the theme will be announced! :smile: