The gameplay is really smooth and has a great feel of weight to it! I also liked the particle effects a lot. Maybe the sounds could have been improved by having a bit more variety to the gun and impact effects.
The shooting feels pretty fun thanks to the camera moves and the particle effects. I also like that the vegetable themselves float down and damage, it's a neat detail. Would've been nice if there was more to do, different enemies and maybe weapons. But still, good work! Hope you're going to continue doing more jams!
Nice smooth controls and clean minimalist pixel art, I really liked the glitch effects and screen shake. Some sort of upgrade system - even something simple like more powerful bullets, faster fire rate, more health - as you kill enemies would have gone a long way, but what's here is done well!
Not sure how this is related to harvest, but the gameplay is smooth and juicy. Good work on the pixel art, although the restart screen could have used some of that pixel font too lol
This was still a bit barebones, but I think you did a lot right! The shooting felt heavy and impactfull, the deaths of enemies felt satisfying and you had simple but very effective animations. Movement speeds also felt just right (not too annoyingly slow or uncontrolably fast), and enemies spawned off screen making it feel very fair for the player. I guess things that might increase the appeal of this game would be, for example, some difficulty scaling (eg., more enemies spawn over time) or enemies that fire back? Just some suggestions :)
I read that this was your first jam, so in that case very well done! You made a game in a weekend :D
@wuppos Thanks for your feedback! I also thought about the ideas you suggested, but it seems to me that due to the lack of experience in participating in jams, I misallocated my time a little. But I'm still glad that most people like my game.
Fun little game, after the first attempt, I was unable to play infinitely, would have been nice to improve difficult over time, or have emeny move in a more believable direction
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But the game plays nicely ! It's really smooth.
I guess things that might increase the appeal of this game would be, for example, some difficulty scaling (eg., more enemies spawn over time) or enemies that fire back? Just some suggestions :)
I read that this was your first jam, so in that case very well done! You made a game in a weekend :D