In the near future GMO plants have begun to grow explosive fruits and veggies, this has apparently angered the Fae realm who have noticed the invasive plants showing up in their realm as well.
Features: - Combine Ammo to make better ammo - at least 3 different enemy things on the screen(including bosses) - A news ticker cause it felt fun - Live acting cutscene - multiple levels(3 of them! that's more than some AAA games... if you imagine the entire game is one level) - AI generated art!(its the future.... or at least it might be, the Ai isn't very good)
Just look at these amazing graphics, if you were from the 1930s you would be amazed! Bam! ANOTHER ONE. Im not shy to show off another screen shot What the heck is going on here? Trees and stuff wow The live acting is my Mom's favorite part but I kinda hate it. I guarantee you will enjoy it OR your money back!(its free!)
intro was quite entertaining! the backgrounds on most of the later levels felt too busy, and I would start to lose track of my mouse, my character, sometimes the enemies. Really liked the stacking fruit and combining into bullets mechanic, and I definitely felt differences between the combinations even when I had to kind of just spam [E] and pray, that was quite a nice mechanic!
Like the intro, made me think of old SimCity concelor videos. The game seems to not work for me, tried two times and the first time i was unable to move. The second time after i killed the first ennemy nothing happens. I may give it another try letter. The idea is really original !
Amazing cutscene to introduce the game! I love the concept of GMO plants that grow ammunition, and the combination mechanic was great, but it wasn't all that clear what I was combining, I ended up just mashing the combine button and spamming the shoot button, but had lots of fun nevertheless :)
Great back story and extra points for those sound effects lol. Also the first time I see someone figured out how to embed their game into this clunky content management system, you must be a wizard!
I really like the ammo combination mechanic... although the graphics and the level design left so much to desire! I kept wishing that the level design would've incentivized me to figure out the best combinations, and actually seek specific combinations to defeat specific threats. I just found myself mashing e and left click and walking right all the time. Use of AI art is okay, but there's a lack of consistency between art that I'm presuming is yours vs the other elements.
Comments13
https://ludumdare.com/resources/guides/embedding/
Overall an innovative entry, well done!