Play as a (red lidded) toilet and harvest what you harvest best. Once you collect the material from an alien shopper be sure to deposit said material at the nearest sewage truck.
Controls: WASD, arrow keys, or joystick
Multiplayer is unavailable on the web hosted version. If downloaded, play with up to 3 friends whether they be ai or human.
An unusual idea for the game =) - Background music stops playing in the game. When i push play button music laging while game loading.. - I would make the timer numbers brighter, they are hard to see. - There are too many people, you don't have to fight for them. As a result, the score is always the same with AI. Maybe it's worth adding power ups and putting a freeze on the enemy?
@leoatopos hahahah Thanks for playing, we had fun recording the sounds, some in the bitter cold, music was fun also. I really like working with these fellows.
Extremely classy game, like the finest ceramics, it's a bowl overflowing with creativity. Don't flush your chance to take a seat on this one! Nice work!
Harvesting poop was definitely not my first thought on this theme, but you guys made it work lol. Was fun and the animations were cute but there wasn't much replay-ability.
That dragging across the ground sound and the distant camera angle was inspiring :laughing:. could use some sort of offensive mechanic against other players, but great work!
That was... Something else... Through the first play I found out a way to cheat: first times you just fetch people like AI does, but when there's a huge crowd of people coming you simply camp near the entrance to the mall and then walk in straight line to the vehicle. It saves time. Like somebody said, some defensive technics would help for these cheating/abuse moments
This must be the most original take on the theme I've seen yet. Very amusing! Great sounds, "walking" animations combined with their sound were really funny! And you don't see many local coop games. But towards the end, the game spawns so many aliens, that there is no reason to fight over them anymore. When I look at their numbers, I shudder to think how it's going to look like in that shop!
The best thing is the dragging sound when you are full of and you are trying to the truck and just seconds before timer runs out (kind of reminds me morning coffee :D). Best experienced in multiplayer, we had a blast :thumbsup:
Wow... that was... something else. Definitely different than any other game I have played in LD before. Props for adding multiplayer. Thanks for the game!
Fun little game had a great time. just a minor thing but cars weren't fixed to the ground and when playing with AI it was getting stuck between the car and the light poles.
Great game in which I lost to the AIs as a natural result of my suck-ass (literally) playing!
Well designed party game! When there are not enough prey in the field, players can focus on interfering with each other. And when there are too many to hunt, playeres may avoid getting full-loaded with sh*t causing slow movement (which is a great mechanic). I think in the middle of the game, when the situation did not fit into "not enough" or "too much", it became boring. I personally think the amount of people can change suddenly (with several large waves of people, and between the waves the people are always not enough), instead of change gradually
That was certainly something, haha. You could pitch this to Adult Swim (do they still do games or am I showing my age here?) Found it too easy towards the end when the customers are abundant, as others have commented already. Sound effects and animation on the toilets were 100%, as was "progress bar". Very gross, very funny, well done!
Probably the most unique take on the theme I've seen so far! Loved the change in sound effect of the toilet dragging when it was full. If I had to nitpick, I'd say that it was a little bit *too* easy to get aliens to sit down since they all got funneled into the entrance of the building and there were tons of them. Either way, I enjoyed it for what it was. Great work!
That's an interesting take on the theme for sure. I had fun for the couple of games I played. There were quite a lot of people funneling to the same place though, so the best tactic was just to keep running back and forth between the doors to the sewage truck. Would have good to have some more random obstacles or random paths so you have to think more on the fly. I like the music and sound effects - although its a shame the music doesn't play during the gameplay too!
Great harvest spin, and simple arcade game. I played against the AI and won. It feels though as there was some lack of strategic depth or skill in the game due to where the lorry was placed and how all people converged around the door so it was possible to just stand still near the door to max collection speed and then run to the deposit area and then back.
I didn't expect this take on the theme, haha. The gameplay loop is pretty cool and the idea that it's couch co-op friendly is really unique for a jam game. Overall great work!
Comments29
- Background music stops playing in the game. When i push play button music laging while game loading..
- I would make the timer numbers brighter, they are hard to see.
- There are too many people, you don't have to fight for them. As a result, the score is always the same with AI. Maybe it's worth adding power ups and putting a freeze on the enemy?
Through the first play I found out a way to cheat: first times you just fetch people like AI does, but when there's a huge crowd of people coming you simply camp near the entrance to the mall and then walk in straight line to the vehicle. It saves time. Like somebody said, some defensive technics would help for these cheating/abuse moments
But towards the end, the game spawns so many aliens, that there is no reason to fight over them anymore. When I look at their numbers, I shudder to think how it's going to look like in that shop!
It's cool that you added both AI and local multiplayer.
it was getting stuck between the car and the light poles.
Well designed party game! When there are not enough prey in the field, players can focus on interfering with each other. And when there are too many to hunt, playeres may avoid getting full-loaded with sh*t causing slow movement (which is a great mechanic). I think in the middle of the game, when the situation did not fit into "not enough" or "too much", it became boring. I personally think the amount of people can change suddenly (with several large waves of people, and between the waves the people are always not enough), instead of change gradually