Lots of personality in this one! The idea is solid and the execution is quite good. The introduction of new elements after a few levels kept it fresh the whole way through and I think it's great how you included a level selector and an option for music and sfx volume control, that's going the extra mile during a 48 hour game jam! The physics were quite clunky however and I found myself getting frustrated a few times when boxes would fly away when I tried to drop them gently. Overall I think you did a really good job, this game feels like a complete package.
Got it. Love the art. I got to the fourth (or fifth?) level at which points I do not think there were enough apples to complete the level. I like that you were experimenting with Unity physics. Some neat things you could do to hop higher by taking advantage of the physics on the crates.
@jakobthequizguy The physics are still clunky but better than some of my earlier iterations. @candlesan Probably the 4th level. The extra apples are there but not on a tree. @kristinamay I did try to stop the crate 'surfing' and force the player to stack items. But I also haven't completed level 8 myself without a bit of surfing.
I like the setting of your game and it was fun stacking the boxes and then jumping to collect the apples. I would have lowered the pickup-sound of the apples to be the same as the other sounds. Overall I had fun;-)
In the instructions menu you need to fix the text, theres a wrong arrow written... And the volume for apples should be a bit less loud.. Appart from that cool game and i did it without surfing! Also.....
Interesting and fun game! There was a level I couldn't complete because of the lack of apples. Also, there's a bug when dragging a crate under the player, which causes him to have unlimited reach and speed
The music was pretty good and I had fun solving the puzzles. There were two things that could be improved which was the physics were a bit weird as people have said before and the text at the end was on top of each other . All in all it was really fun to play and I liked my reward of ducks :)
I was really happy to see I could move the crates with the mouse since I have a hard time with platformers that make me build with the character. Good job.
Nice and complete game. Graphics are very fitting, the whole package of all graphics is really nice. Music is ok, does not really fit the graphics theme. Good game mechanics idea: mix of jump'n'run and physics building. Many levels and good ramp op of mechanics and complexity. Controls are a bit fiddly, but that might be just me, being used to controller/pad. Overall a good entry.
This was a really good entry. I found the physics to be absolutely broken that I had fun in that and trying to complete the level in absurd ways :smile: Keep on making games!
I really like physics based games like this! (I made something similar in a way) This is really good for a LD entry, I like how many different mechanics you manage to put into it.
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I got to the fourth (or fifth?) level at which points I do not think there were enough apples to complete the level.
I like that you were experimenting with Unity physics. Some neat things you could do to hop higher by taking advantage of the physics on the crates.
@candlesan Probably the 4th level. The extra apples are there but not on a tree.
@kristinamay I did try to stop the crate 'surfing' and force the player to stack items. But I also haven't completed level 8 myself without a bit of surfing.
I LOVE DUCKS!!!!!
ducks.png
Graphics are very fitting, the whole package of all graphics is really nice. Music is ok, does not really fit the graphics theme.
Good game mechanics idea: mix of jump'n'run and physics building.
Many levels and good ramp op of mechanics and complexity.
Controls are a bit fiddly, but that might be just me, being used to controller/pad.
Overall a good entry.
the surfing bug made my night, i have a big smile now, thank you for the experience! it really needs a speedrun tournament.
I also like the bugs created by it.
This is really good for a LD entry, I like how many different mechanics you manage to put into it.