I'd suggest adding some feedback for the player when they harvest a soul, like a score or combo meter. I also think adding a boundary to the map would be a small thing that would be a big improvement.
Glad to see this was made using Godot. Nice little game, would have liked if it had a bit more content. Graphics are nice, but the grim reaper looks a bit weird rotating to follow the mouse cursor. Really cool that you left your source code as well.
The boundary and feedback in the form of an UI were mentioned, and I also think those would be good ideas. The graphics were really cute. I'm not sure if you'd ever want to walk instead of run, and it took me a while to figure out why I was sometimes moving more slowly, especially since the tutorial boxes were quite easily missable. Even if it was a small game, it was still fun.
Nice entry, however there are few things I would suggest fixing: - I really don't like how the main character is rotating. I would rather have the sprite just flip left and right rather then rotate following the cursor - It's a shame that there are animals that are a threat but it seems like they can't really hurt you? It would add to the challenge if player really had to avoid them - Simple score counter would be appreciated, maybe together with leaderboards? - Punishment for harvesting souls that are not ready would also be great, otherwise I can just ignore them
I agree with the feedback of Zbugba. I would not rotate the player around it axis, but just flip the sprite. I would also try to make sure that a player can never reach the end of the map. Try to block it with a collider to make sure he cannot get of the map.
I'd suggest adding some feedback for the player when they harvest a soul, like a score or combo meter. I also think adding a boundary to the map would be a small thing that would be a big improvement.
Overall it plays nicely and is a cool concept!