
Hare Runner
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
PLAY ON ITCH FOR A BETTER EXPERIENCE
LD has some issues with WebGL on firefox. Works ok on Itch, or other browsers.

THE YEAR IS TWENTY-EIGHTY-TWELVE... teen...?
And vegetables have moved from enemies of toddlers to the mortal enemy of bunny-kind. :rabbit:
Harvest or be harvested! Enter the cyberpunk dystopia to harvest sentient crops to fuel your cybernetic body before the farmer's combine slices you to bits. :carrot:
Survive waves of enemies to encounter the final boss: CORN! :corn:
Post your best run! :1234:
https://www.youtube.com/watch?v=tmWCVMk64tg



Bug Fixes - Jan 10th
Made some lighting updates as the global volumes were not being applied
Fixed a scoring issue where wave bonuses were not being applied correctly
Bug Fixes - Jan 11th
Fixing the Player Animation to be better defined by the attack collision area
Fixing a bug where the player could go out of bounds
Dialogue Box Speed was too slow for the Voice Over
Player Foot steps were too loud and started before the player could move
Music was slightly offset from beat patterns
LD has some issues with WebGL on firefox. Works ok on Itch, or other browsers.

THE YEAR IS TWENTY-EIGHTY-TWELVE... teen...?
And vegetables have moved from enemies of toddlers to the mortal enemy of bunny-kind. :rabbit:
Harvest or be harvested! Enter the cyberpunk dystopia to harvest sentient crops to fuel your cybernetic body before the farmer's combine slices you to bits. :carrot:
Survive waves of enemies to encounter the final boss: CORN! :corn:
Post your best run! :1234:
https://www.youtube.com/watch?v=tmWCVMk64tg



Bug Fixes - Jan 10th
Made some lighting updates as the global volumes were not being applied
Fixed a scoring issue where wave bonuses were not being applied correctly
Bug Fixes - Jan 11th
Fixing the Player Animation to be better defined by the attack collision area
Fixing a bug where the player could go out of bounds
Dialogue Box Speed was too slow for the Voice Over
Player Foot steps were too loud and started before the player could move
Music was slightly offset from beat patterns