You have a nice base for a game there. I think it is lacking a bit of information to the user what is happening. From time to time my character popped to the center. Did I beat the game? Or die? Some music or audio would be nice also. I liked your pixel art and the character movement felt good also.
I love the cute sprites, but it is unfortunately a very unfinished game. I hope you continue to work on it and get the game to where you originally planned! Good luck and thanks for submitting :)
Although I can't access Google, I played your game through HTML! I think its production is a bit hasty, and seems to be incomplete. Focus on participation! Good job!
Not much more that I can add that hasn't already been said. It's a good basis to expand on; I actually like how speedy the main character is compared to similar games, so potentially build upon that and make a fast melee based roguelite?
@codeforjoycaro I've always had interest in this aesthetic, finally made a game with it!
@amkingtrpTotally! The idea is to make a way of upgrading the farmer. Also, I think it will be a good idea to make the scythe rotate around him, I found it difficult to hit enemies with the actual scything behaviour.
The rotation would be something similar to games like Harveyster made by @almax
Feels a bit too short and empty at it's current state, but has a very promising start! The visuals are okay, and the mechanic is not bad. Maybe some sound would've added a bit more to the experience as well. Looking forward to seeing what else you can make!
Hey good job on completing the game. Poits for animation, particle effects. I wasn't left with time for that. Game mechanics is fun but maybe enhancement in terms of enemies and weapons will make it more interesting. Also does the game gets difficult as time passes on or you reach a particular score?
The game feels nice, and I like the animations/effects!
The biggest issue IMO is that it's not clear that you get hurt and why the game resets. Maybe a health bar, or some damage effects or sounds would help. Of course, to finish the game it would be nice to add a goal, like a time highscore or even better, some way to beat the level.
@gabrimerThanks! I also think sound makes a huge part of the game, already working on it!
@teenythanos Yeah, unfortunately, I haven't had the time to upload on itch.io. But I'll add future updates there! You can check it out here
@vivek-sharma20 Sadly, no, the game don't actually gets harder. But I'm thinking in some game mechanics to make it more interesting and challenging. Eg. Plant new bushes!
@christian-zommerfelds Yey, I just improved the hurt feedback, it is now clearer when you and your enemies get hit! You can check out the new version I've been working on in my itch.io page
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But I am back now! So I'll be rating all the games I can because I know the importance of getting a feedback!
Also, I would be really grateful with your rating too.
Thanks!
But I really enjoyed what I was going for and I pretend to go onto Updates for the game!
@amkingtrp Totally! The idea is to make a way of upgrading the farmer. Also, I think it will be a good idea to make the scythe rotate around him, I found it difficult to hit enemies with the actual scything behaviour.
The rotation would be something similar to games like Harveyster made by @almax
The biggest issue IMO is that it's not clear that you get hurt and why the game resets. Maybe a health bar, or some damage effects or sounds would help. Of course, to finish the game it would be nice to add a goal, like a time highscore or even better, some way to beat the level.
Good job!
@teenythanos Yeah, unfortunately, I haven't had the time to upload on itch.io. But I'll add future updates there! You can check it out here
@vivek-sharma20 Sadly, no, the game don't actually gets harder. But I'm thinking in some game mechanics to make it more interesting and challenging. Eg. Plant new bushes!
@christian-zommerfelds Yey, I just improved the hurt feedback, it is now clearer when you and your enemies get hit! You can check out the new version I've been working on in my itch.io page
Updates
I have just updated the game considering your feedback!
You can check it out in my Itch.io Page here