
Harvest Soon
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Alucard was a simple mushroom farmer until one day he made a fateful decision that will change his life forever.
Game includes:
- Over 22 types of encounter! (ok, it's 23)
- High Scores!
- Kittens!
- An arcane feature known as "complex mode".
Play the jam edition here (for reviewing): https://rob6566.itch.io/harvest-soon-ludum-dare-52
*See changes in this edition at the bottom of this post*

- WASD - use these to override the camera. This can be needed if you want to visit a tile that's off screen.
You can toggle this feature on and off on the title screen.

Here's what it does:
- All cards now have a traditional playing card value (eg: 2 :spades:) in the top right.
- In addition to normal scoring, getting straights, flushes and sets (the same number repeatedly) gives you extra points. This is shown in the bottom right. You score for one of these when the run is broken (eg: you get a card that doesn't match the suit of your flush).
- All other functionality is identical.
- Graphics: Aseprite
- Audio: (none)
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POST Jam edition: https://rob6566.itch.io/harvest-soon-post-jam-edition
- Animations for gaining/losing sanity/blood/score
- Lethal actions are now highlighted red
- Splash screen cleanup
- Mouse scroll to zoom in/out, Mouse-right and drag to move camera
- Each snarky comment is only shown once
- Game quick restarts instead of kicking you to the title screen and forcing you to re-enter name
- You now lose on reaching 0 blood (previously less than 0)
- Blood distance movement cost now based on distance squared (previously just distance) (to make jumping around the map prohibitively expensive)
- Reduced map size from (17x17) to (11x11) (to make this more of a constraint on high scores)
- Score decrease per move now increments every 10 moves (previously 35) (to encourage quicker wins)
- Balanced Flushes/Straights/Set scoring to more closely reflect probabilities (mostly increasing scores for sets)
- 100 points awarded for winning
- Different set of high scores from jam edition
- 100 points for winning
- Cards with points: 20-30 points each
- Straights (3 cards - 20 points, 4 - 40, 5 - 55, 6 - 75, 7 - 100, 8 - 125)
- Flushes (3 cards - 20 points, 4 - 35, 5 - 50, 6 - 75, 7 - 90, 8 - 110)
- Sets (2 cards - 30 points, 3 - 60, 4 - 100, 5 - 170, 6 - 290, 7 - 480, 8 - 750)
- Moving (-1 per action, decremented by 1 every 10 actions)
- Ultimate Game Music Collection (https://assetstore.unity.com/packages/audio/music/orchestral/ultimate-game-music-collection-37351)
Game includes:
- Over 22 types of encounter! (ok, it's 23)
- High Scores!
- Kittens!
- An arcane feature known as "complex mode".
Play the jam edition here (for reviewing): https://rob6566.itch.io/harvest-soon-ludum-dare-52
Post Jam edition
POST Jam edition is now available: https://rob6566.itch.io/harvest-soon-post-jam-edition*See changes in this edition at the bottom of this post*

High Scores
The title screen shows high scores from all players. To support this, the game asks you for a display name at the start (apologies - this currently has to be entered every time you restart the game).Controls
- Mouse - click to traverse tiles.- WASD - use these to override the camera. This can be needed if you want to visit a tile that's off screen.
Complex mode
I decided that the game was a bit too easy, and implemented a new scoring feature at the last minute. It's not well tested, and lacks polish.You can toggle this feature on and off on the title screen.

Here's what it does:
- All cards now have a traditional playing card value (eg: 2 :spades:) in the top right.
- In addition to normal scoring, getting straights, flushes and sets (the same number repeatedly) gives you extra points. This is shown in the bottom right. You score for one of these when the run is broken (eg: you get a card that doesn't match the suit of your flush).
- All other functionality is identical.
Tools used
- Engine: Unity- Graphics: Aseprite
- Audio: (none)
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Post jam edition release notes
POST Jam edition: https://rob6566.itch.io/harvest-soon-post-jam-edition
UX / Quality of life
- Music, sound (all third party - credits below) and volume toggles- Animations for gaining/losing sanity/blood/score
- Lethal actions are now highlighted red
- Splash screen cleanup
- Mouse scroll to zoom in/out, Mouse-right and drag to move camera
- Each snarky comment is only shown once
- Game quick restarts instead of kicking you to the title screen and forcing you to re-enter name
Fixes
- Pending poker hands paid out when you win/lose- You now lose on reaching 0 blood (previously less than 0)
Balance
- Removed "complex mode" toggle. It's now part of the core game (and the primary way to score points)- Blood distance movement cost now based on distance squared (previously just distance) (to make jumping around the map prohibitively expensive)
- Reduced map size from (17x17) to (11x11) (to make this more of a constraint on high scores)
- Score decrease per move now increments every 10 moves (previously 35) (to encourage quicker wins)
- Balanced Flushes/Straights/Set scoring to more closely reflect probabilities (mostly increasing scores for sets)
- 100 points awarded for winning
- Different set of high scores from jam edition
Scoring
- 100 points at start of game- 100 points for winning
- Cards with points: 20-30 points each
- Straights (3 cards - 20 points, 4 - 40, 5 - 55, 6 - 75, 7 - 100, 8 - 125)
- Flushes (3 cards - 20 points, 4 - 35, 5 - 50, 6 - 75, 7 - 90, 8 - 110)
- Sets (2 cards - 30 points, 3 - 60, 4 - 100, 5 - 170, 6 - 290, 7 - 480, 8 - 750)
- Moving (-1 per action, decremented by 1 every 10 actions)
Audio sources
- Ultimate SFX Bundle - HD Remaster (https://assetstore.unity.com/packages/audio/sound-fx/ultimate-sound-fx-bundle-151756)- Ultimate Game Music Collection (https://assetstore.unity.com/packages/audio/music/orchestral/ultimate-game-music-collection-37351)