
Hustle Harvest
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
An unfinished musical toy, made for Ludum Dare 52.
The original intention was to create a fully-fledged card game with crafting mechanics and factory automation, a bit like Slay the Spire meets Factorio or Timbertown. Unfortunately, that original scope proved to be too ambitious for me, so near the last minute I pivoted into a musical toy.
Place nodes in the graph to play notes when they get a pulse. Much like any wiring network graph diagram.
Toggle buttons on the nodes to adjust pitch and tempo.
See if you can make ANY money.

The original intention was to create a fully-fledged card game with crafting mechanics and factory automation, a bit like Slay the Spire meets Factorio or Timbertown. Unfortunately, that original scope proved to be too ambitious for me, so near the last minute I pivoted into a musical toy.
Place nodes in the graph to play notes when they get a pulse. Much like any wiring network graph diagram.
Toggle buttons on the nodes to adjust pitch and tempo.
See if you can make ANY money.
