
Imma Head Out
This game is from ldjam.com, which is currently unavailable.
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:green_heart: Head into battle and harvest your enemies! :green_heart:
It's time to get going! Vicious enemies are waiting to go head-to-head in a bullet-filled battle! You'll need to dodge their attacks, defeat them with your attacks, and then harvest their attacks as your attacks! Simple, right?~~I would've used lettuce emojis for the header above, but those don't exist apparently. How do lettuce emojis not exist?~~
:camera: Screenshots :camera:



:video_game: Instructions :video_game:
Don't know how to play? One step ahead of you! Here's the enclosed instruction text!- Arrows/WASD & Joysticks/D-pad = Move
- Z/Space & Gamepad Buttons = Shoot
Survive the onslaught of enemy shots as they head towards you!
If an enemy is defeated, you can harvest it to obtain their shot!
But be careful: you will lose a harvested shot if you get hit!
Simple enough? Good! Now get your head in the game!
:speech_balloon: And now, a word... :speech_balloon:
My main goal with this project was to practice using the component programming pattern in Godot to share code, rather than relying on inheritance like I have been doing. I soon realized that focusing on clean code during a 48 hour game jam is a bad idea when I got about halfway through and barely had half of my ideas implemented. I subsequently switched into "if it works, it works" mode, trying to keep my code as neat as possible but allowing slop wherever the situation called for it. I'm satisfied with the final output and do not plan on updating its core functionality, unless some major game-breaking issue is discovered, but in the coming days/weeks/whenever I do intend to tidy up my code for the sake of fulfilling this project's original purpose. I will gladly accept criticism for my source code in addition to the game itself, so I implore you to hit up that GitHub link if you're interested in that sort of thing!:raised_hands: Special Thanks :raised_hands:
A big thank you to the head of lettuce I found in my fridge! It made for a great model, don't you think?
And, of course, thank you so much for heading into my game!
:notepad_spiral: Revision History :notepad_spiral:
- Version 4 replaces the 64-bit builds with 32-bit ones (I forgot about those export options in the jam rush lol). The downloadable versions will also now start with maximized windows for convenience.- Version 3 fixes a couple of issues with sprite visibility when the game ends, since I only needed to tweak a couple of variables. It also implements several code-tidiness refactors, which shouldn't affect the game's functionality. But, who knows? Maybe I broke something and didn't notice!
- Version 2 is the original version of the game at the time of submission.
- Version 1 was simply a test build, as well as a fallback in case everything fell apart within the last hour.