Knights of the VegeTable

Overall★★★★★★★★★★3.36
Fun★★★★★★★★★★3.44
Innovation★★★★★★★★★★2.79
Theme★★★★★★★★★★3.71
Graphics★★★★★★★★★★3.81
Audio★★★★★★★★★★2.93
CONTROLS:
Press E on available farm plots to bring up the planting menu. Select plants using 1, 2, and 3. Press the number again to confirm selection and plant. Press E to harvest an already grown plant. You can only hold one weapon / plant at a time.
WASD - Moves the player
Left Click - to use your weapon.

STORY:
In a world where the Knights of the round table failed to defeat the forces of darkness, you, a lone farmer are humanities last hope. Plant your magical seeds to grow Vegetable Weapons! Carrot Cutlasses, Corn Cappers, and Garlic Grenades! Harvest your weapons to fend off the onslaught of dark forces in this survivors-esque game!

In collaboration with Colton Lee and Ivana Young!

Matthew Young - In game art, music, sounds, some balancing https://www.youtube.com/megamattmovies

Colton Lee - The coding, making the game come to life! https://twitter.com/AvantAveGarde

Ivana Young - Title Screen Art and Story Ideas https://www.instagram.com/ivana.makes.art/

Comments11

AvantAveGarde9 Jan 2023, 22:34
Honored to work on this, it was a blast!
neoscraper10 Jan 2023, 01:34
Needed crabs, otherwise great game
Tsamf
Tsamf10 Jan 2023, 02:23
The concept is interesting. Would love to see it with some more polish. The getting hurt sound was very loud.
DuzzOnDrums
DuzzOnDrums10 Jan 2023, 02:27
Nice twist on a fun formula. Loved how many enemies you drew for this! And that title art *chef kiss*. For some constructive crit, I reckon you could have got some easy extra juice from making the enemies flash and/or knockback/pause movcement for a fraction of a sec when hit. Thanks for the game!
Dizzy12 Jan 2023, 06:00
That is very very cool! I like the graphics!
terylangosh
terylangosh12 Jan 2023, 12:09
No way guys! We made a very similar game :D! I loved the thumbnail art so I went here and found that out. Anyways, the art is cool, the music was fitting, but the sound effect when I got damage tore my ears a bit. I chose to plant the corn most of the times, since I prefer to stay away from enemies and I was sometimes surprised when I didn't think the enemies could hit me (they weren't that close) and they did. I like that you made a variation of enemies, that appeared later in the game, like the spider and skeleton.
KOHCEPBA
KOHCEPBA12 Jan 2023, 18:39
It's ok, but there was no clear goal - I've beat dragon, mermaid thing and witches and just stopped after that. Because I didn't see a point to continue. And what was the point of crystals?
Iskra12 Jan 2023, 22:30
I'm not quite sure what the ultimate goal of the game was, but a fun game nonetheless :smile:
AvantAveGarde13 Jan 2023, 19:49
@kohcepba Yeah as you can probably imagine we started running out of time / energy to complete the main scope of the game so in the end it was just left as a infinite wave spawning mode. Crystals were just going to be an easy score tracker thing but UI elements didn't get added in the end either :shrug: . Thanks for playing!
bradu15 Jan 2023, 13:10
- Nice aesthetics
- (Getting) hit sound was really loud (specially when multiple enemies were hitting you)
- Consider displaying the controls somewhere in-game (same goes for objective)
- No way of knowing your weapon's durability
- No visual indication when you were getting hit
- Did the bonfire have any effect on either the player or enemies ?
- No way of knowing the enemies' HP (or when / if they get hit)
- Unsure what the lil gems were adding up to (or if used in game yet)
- Map borders were unclear
- Main menu art was really cool

Fun idea with using the harvest as weapons and pretty good core loop!
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