Knights of the VegeTable
CONTROLS:
Press E on available farm plots to bring up the planting menu. Select plants using 1, 2, and 3. Press the number again to confirm selection and plant. Press E to harvest an already grown plant. You can only hold one weapon / plant at a time.
WASD - Moves the player
Left Click - to use your weapon.
STORY:
In a world where the Knights of the round table failed to defeat the forces of darkness, you, a lone farmer are humanities last hope. Plant your magical seeds to grow Vegetable Weapons! Carrot Cutlasses, Corn Cappers, and Garlic Grenades! Harvest your weapons to fend off the onslaught of dark forces in this survivors-esque game!
In collaboration with Colton Lee and Ivana Young!
Matthew Young - In game art, music, sounds, some balancing https://www.youtube.com/megamattmovies
Colton Lee - The coding, making the game come to life! https://twitter.com/AvantAveGarde
Ivana Young - Title Screen Art and Story Ideas https://www.instagram.com/ivana.makes.art/
Press E on available farm plots to bring up the planting menu. Select plants using 1, 2, and 3. Press the number again to confirm selection and plant. Press E to harvest an already grown plant. You can only hold one weapon / plant at a time.
WASD - Moves the player
Left Click - to use your weapon.
STORY:
In a world where the Knights of the round table failed to defeat the forces of darkness, you, a lone farmer are humanities last hope. Plant your magical seeds to grow Vegetable Weapons! Carrot Cutlasses, Corn Cappers, and Garlic Grenades! Harvest your weapons to fend off the onslaught of dark forces in this survivors-esque game!
In collaboration with Colton Lee and Ivana Young!
Matthew Young - In game art, music, sounds, some balancing https://www.youtube.com/megamattmovies
Colton Lee - The coding, making the game come to life! https://twitter.com/AvantAveGarde
Ivana Young - Title Screen Art and Story Ideas https://www.instagram.com/ivana.makes.art/
Comments11
- (Getting) hit sound was really loud (specially when multiple enemies were hitting you)
- Consider displaying the controls somewhere in-game (same goes for objective)
- No way of knowing your weapon's durability
- No visual indication when you were getting hit
- Did the bonfire have any effect on either the player or enemies ?
- No way of knowing the enemies' HP (or when / if they get hit)
- Unsure what the lil gems were adding up to (or if used in game yet)
- Map borders were unclear
- Main menu art was really cool
Fun idea with using the harvest as weapons and pretty good core loop!