You are the driver of a maize harvester. Unfortunately, a jester has planted the maize in maze patterns. This makes your job difficult! On each field harvest all the maize. Time is maize! Your harvester speeds up when harvesting and slows down on empty patches. If you steer well, you maintain speed, and loose speed if you don’t steer well. Don’t get stuck.
Unfortunately the tractor sometimes teleports for me and does not really seem to react to movement. Not sure if I'm just doing it wrong. (Web version.) The music is fun.
I like the concept of speeding up with the combos and trying to optimize your route! I also ran into some teleportation and a bit where I got stuck off the track, but it was fun zooming along and clearing out the fields, nice theme tie in!
The tractor itself refuses to obey controls for me, sometimes cruising around a circle without any inputs, sometimes teleporting, sometimes frozen in place. I think more feedback on what's going on in the tractor's "mind" might help.
yeah with a game like this, control is king, we need to have agency to use key press skill. try using the controls with out the automatic movement. and let the player move the trackter.
aah, once I got the timing right, the controls were much more smooth and less teleporty :) I especially liked the art and the soundtrack (although I had to turn down the volume quickly) good job!
My combine ended up off the track somehow... :shrug:
Something feels a little buggy with the controls. My combine ended up going backwards a lot, or teleporting. I couldn't finish the first level without it getting stuck.
I like how it speeds up if you're accurate with the turns, makes you feel rewarded for being skillful :slight_smile:
I really liked the idea, it took me a while to understand that I can't slow down so the tractor doesn't get slower... after that, the various patterns, increasingly complex, made the game really fun.
Cool to harvest so much fun. I like the music. There are so many levels to play too! I thought the speed up and slow down mechanics added a bit to the strategy of how to harvest.
The speed mechanic was an interesting addition to what otherwise would have been a really simple game. I didn't really understand how I was supposed to harvest maize in the dead ends without losing all my speed, but I still had fun. In the browser version, I couldn't really see the left and right sides so sometimes maize was hiding out there. It also reminds me a bit of Lawnmower for the NES (a homebrew game).
Fun concept! It reminded me of those puzzle games where you need to connect all the dots or whatever with a single line. If it were even more punishing to drive over empty ground, that might incentivize people to find the most optimal path.
Nice game, I quickly found myself wanting to find out the maximum speed I could go ! Oh and one quick question, in your description you say that you made your game with Unity, but you mentionned "generic self developed libraries", I wondered what you meant by that ?
@yvanor Thank you for playing the game and for the feedback! Concerning your question. With "generic self developed libraries" I mean pieces of code, acutally C# classes, which are not specific to a game, but generic. I.e. I can use them in any game. For instance, the pooling (means: creating game objects, but not destroying when not needed, but storing them until needed again). You can find all the generic libraries in the source code zip in the folder "General". While all other is specific for the game.
Comments29
Something feels a little buggy with the controls. My combine ended up going backwards a lot, or teleporting. I couldn't finish the first level without it getting stuck.
I like how it speeds up if you're accurate with the turns, makes you feel rewarded for being skillful :slight_smile:
I like the music!
Check out my game: https://ldjam.com/events/ludum-dare/52/space-harvest
The amount of content produced by one person in just 48 hours is very impressive. I see a lot of work here.
certainly a job to be proud of.
Congrats! I really enjoyed it!
Oh and one quick question, in your description you say that you made your game with Unity, but you mentionned "generic self developed libraries", I wondered what you meant by that ?
Anyway, well done !