Metallic Yield

Metallic Yield

This game is from ldjam.com, which is currently unavailable.
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overall: 3.92
fun: 3.82
innovation: 4.06
theme: 4.37
graphics: 3.90
audio: 3.97
humor: 2.68
mood: 4.13
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This game requires a dedicated GPU *-- The 3D giveth and the 3D taketh away*


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> ## Citizen, your name has been drawn via Lakon-Dye Selection

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Gameplay footage

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Responsibilities of the Selected-Harvester


As the *selected-harvester* it is your duty to dive down into the irradiated wastes and *harvest* parts from the skeletal remains of long forgotten skyscrapers. The work is dangerous, the dust-clouds near the surface are extremely radioactive, and most harvesters don't return.

Council has deemed fit to provide you with the latest in *sky-harvesting technologies*:

- The Matter-Stream Transmitter`[Left Click]`, to allow for remoting harvesting. Instantly transmits requisite elements back to the *Valkyrie*.
- The G4PL-Tether Device`[Right Click]`, usable for rapid vertical recovery & unsanctioned grappling maneuvers.

*May Mercer guide you, Godspeed.*

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Tools & Inspiration



*I took heavy inspiration for this game from Deep Rock Galactic & GOOM (a previous game of mine)*
- Unity
- Random, real-life construction debris
- Paint.net
- Audacity
- (Font) IronManOfWar

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