love how it looks when you do all actions in sequence, moving side to side, it's quite cartoony. unsure if it's a bug or meant to happen, but if you take too long to harvest a plant it drops its seeds on it's own and leave the tile in an unusable state
Cool prototype, I am curious to know the next game mechanics of this game.
Colors of the game are well picked.
The only "negative" point I see is the lack of content, there is only 1 thing I can do and it's to plant the same plant, but I understand it is a prototype and I'm excited to see the rest!
A nice little framework for a game to be built around... fun to imagine making a little farmstead on a meteor! The space constraints could make for interesting gameplay
This is really cute! I love the solid colour style, it's very charming.
I'd love to see this expanded upon! I can see you exploring across different islands in space to collect and harvest different crops- maybe you're trying to reach your home planet, and you need to harvest the plants of the various islands to achieve that goal! Overall, great work!!
@passbykamenrider Thank you, I've fixed a bunch of bugs and added diagonal movement in my current offline build.. I'm not too sure which direction to take the game right now though. Thank you so much for your kind words and encouragement!
Obviously as a prototype there's not much to it right now (I wasn't even sure what the ultimate goal was; the spaceship crashed, but all you do is plant and harvest seeds?); but definitely forms the basis for future expansion.
A form of Stardew/Harvest Moon in space would be the obvious choice, maybe following the sci-fi theme with some factorio style automation?
@moosey Yes that's the overall plan, I just nee to work out mechanics and such. In the non-live version I've added a jetpack.. but what's to stop you from just using it to get home rather than harvesting plants and such. I need to re-think the game's hook!
I'm excited to see how this will develop in the future. I always enjoyed these farm games, and I liked it a lot even though there was only one plant. Later, if you could use them to buy/sell, fix rocket and go to other planets, etc., that would be fun.
One bug I found: if the plant automatically "harvests" itself, the ground becomes unable to farm. I'm not sure if you intended this, so I'll just note it here.
Despite the simplicity of the gameplay, and the lack of a bigger objective, I enjoyed the ease of the controls. Having space do the entire sequence of actions from digging to planting to watering was a nice interaction. And the style, while obviously minimal, does evoke some fond memories of games like Katamari Damacy, which is a win in my book. Would be interested in seeing where it goes from here!
Nice prototype! There is no goal, but the mechanic of harvesting is very satisfying. Also the game mood and grahpic are great. As an artist I love this kind of flat color style without shadows.
@dmitrygaliastl thank you! I was planning on maybe adding a shadow under the player character, is that what you mean? I'll get around to playing everyone's ^ games when I'm back home soon btw!
Such a nice looking, very well playable little game! Brought down to the bare essentials makes this game very special. It is more than a prototype. It has its own right of existence! I like the graphics and animation! And I like very very much that you kept it to the important game cycle: dig, collect seed, plant, water, ... I have played a few games who made it more complex and failed, as it was either clumsy or not finished. But your game focused on the core - that is an art in itself! Congratulations!!!
@itzemii Thank you SO MUCH! I'm hopefully going to start working on the full game soon. If you want, I can let you (and everyone else on here) know when I have something playable in the future! The game sadly is going to be more than just planting and harvesting hehe!
Gameplay feels aimless, just do one thing over and over again. In addition, sometimes space doesn't activate the action, however the tile is highliteted.
Nice start to a game. The art looks nice and I especially like the character selector + palette swaps you created (with the palette swap also affecting the ship). Was going to mention diagonal movement but looks like youve already handled that
There are a lot of places to go if you decide to finish the game. It would definitely add a lot to the game if I had to take care of the water source, protect my crop from pests, could build automatic irrigation, etc. In any case, you made a great prototype and an original LD entry. Good job
@mira Thank you! One of the things I was hoping to do with this game was streamline the process of farming. Rather than needing to craft/equip a hoe, then equip the watering can, go find water etc.. I wanted it to be sort of cartoony in that respect too! Again thank you for your comments, I'm working on a new version of the game right now!
I really liked the farming sim on the mood idea - a good, pretty foundation for a game and I'd be interested to see what comes of it. It was cool to have a character creator - not something I'm used to seeing on a jam game, and I really liked the colour scheme. Going forward it might benefit from diagonal movement instead of only moving directly up/down or sideways.
@alex-de-la-cour Yes indeedy with the diagonal movement! Yeah I added it on a whim, I'm so glad everyone liked a little bit of character creation! Progress on the full game has started, slowly, but it's going!
I love that you devoted the time to make a character creator. Also the triple plant animation for some reason reminds me of Bugs Bunny, and i love it! :))) Its a good base, and maybe it would be cool if you get the time to release the more worked on version the game for LD extra!
Yeah that sounds good as well! I just meant showing people in the jam the direction of the project would have also been really cool :)). But in any case ill actually give you a follow and maybe check up on the game durring the next LD JAM :))
While it's pretty straight forward, this is the first game I saw with character customization! The animations are also adorable, and the general aesthetics of the game is very appealing! The movement controls were slightly clunky, but it still felt good- I definitely see potential in this game! Awesome work! ^~^
Cute prototype! The graphics were very cute, and the crunchy sound effects made placing the plants very satisfying. The mood was great, and despite the fact there was only one type of plant, it was still very fun to do. The only thing it needs now is a bit more variety and perhaps some sort of end goal!
Overall, very good stuff and I'm looking forward to the post jam version.
I liked the implied (but clear) story that didn't have to get in the way and left a bit of room for imagination, but was compelling. Same feeling about the art style, actually - clear but left room for imagination while still being interesting.
I appreciated that I could explore the system without being tutorialized. Always smart when there an entry is light on content to get that extra bit out of the mystery of figuring it out!
Tending the garden and growing it was fun for a bit, too. I tried jamming seeds into the hose (smoke?) coming out of the back of my ship to refuel it, searching for an end goal, but I think it's just not there, right?
@pkenney Yeah sorry this version is very limited, there's no end goal and you can only harvest one type of crop. The post-jam version is coming along though, so keep an eye out for that!
Cool prototype! Would be nice if there was a clear objective / end-game but I know it's hard to do during a game jam. I think if you even added something really tiny (like after you harvest 30 plants the game gives some kind of "good job" title to wrap the prototype up) it would be a little bit more satisfying way to end the game. Still I really enjoyed my time planting and harvesting crops in this game :)
@matank I wasn't able to add much during those 3 days, I was a bit under the weather too I think. I've done a lot onf it since, but that demo isn't out quite yet, soon though! Thank you so much for playing, I'm staggered you got over 5mins of gameplay out of it haha!
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unsure if it's a bug or meant to happen, but if you take too long to harvest a plant it drops its seeds on it's own and leave the tile in an unusable state
Colors of the game are well picked.
The only "negative" point I see is the lack of content, there is only 1 thing I can do and it's to plant the same plant, but I understand it is a prototype and I'm excited to see the rest!
Good job to you!:)
I'd love to see this expanded upon! I can see you exploring across different islands in space to collect and harvest different crops- maybe you're trying to reach your home planet, and you need to harvest the plants of the various islands to achieve that goal! Overall, great work!!
A form of Stardew/Harvest Moon in space would be the obvious choice, maybe following the sci-fi theme with some factorio style automation?
I love the color schemes!
One bug I found: if the plant automatically "harvests" itself, the ground becomes unable to farm. I'm not sure if you intended this, so I'll just note it here.
Great job!
Brought down to the bare essentials makes this game very special.
It is more than a prototype. It has its own right of existence!
I like the graphics and animation!
And I like very very much that you kept it to the important game cycle: dig, collect seed, plant, water, ... I have played a few games who made it more complex and failed, as it was either clumsy or not finished. But your game focused on the core - that is an art in itself!
Congratulations!!!
There's a dev log at the bottom here: https://tweekstudios.itch.io/moon-harvest-test
Yeah I also had the problem with the Spacebar action, it seems to be more often with tiles adjacent to one above, but retrying helps sometimes...
The game could have some danger like falling of the asteroid - in future versions maybe?
The only thing it needs now is a bit more variety and perhaps some sort of end goal!
Overall, very good stuff and I'm looking forward to the post jam version.
I appreciated that I could explore the system without being tutorialized. Always smart when there an entry is light on content to get that extra bit out of the mystery of figuring it out!
Tending the garden and growing it was fun for a bit, too. I tried jamming seeds into the hose (smoke?) coming out of the back of my ship to refuel it, searching for an end goal, but I think it's just not there, right?
Cool prototype!
The post-jam version is coming along though, so keep an eye out for that!
Here is my playthrough:
Thank you so much for playing, I'm staggered you got over 5mins of gameplay out of it haha!