Once a Year

by ded
co-authored: @viktor-dedek
Overall★★★★★★★★★★2.95
Fun★★★★★★★★★★2.50
Innovation★★★★★★★★★★3.00
Theme★★★★★★★★★★3.98
Graphics★★★★★★★★★★3.16
Audio★★★★★★★★★★3.25
Humor★★★★★★★★★★2.53
Mood★★★★★★★★★★3.79
Screenshot from 2023-01-10 00-59-48.png
Once a year we go out into the field.
We walk like knights of salvation with scythes for swords.
We are drawn by the golden glow of the field and the song of the wind against the wheat ears.
The sun has already heated our blades - it's time.
Drink mightily from the bucket and go alone to where - where the harvest begins.

Screenshot from 2023-01-10 00-59-50.png
A simple game about simple life.

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WSAD / arrows — movement
left mouse button — mowing (hold & move)
esc — exit

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EDIT 2023-01-11 – added music & ambience sounds
EDIT 2023-01-12 – fixed movement & mowing bugs

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Genres: simulation
Tools: Godot

Comments11

Tiseno
Tiseno10 Jan 2023, 10:08
There is more to this game than meets the eye. 5/5 mood
Iskra11 Jan 2023, 22:53
nice game
exofrenon11 Jan 2023, 23:00
Before I rate the game, is anything supposed to happen after the three ladies start dancing around the hay stack or is that it?

I also noticed that you probably left in some debugging code that skips the harvesting if you press 'space'.

Chill atmosphere though.
LDJam user 141701
LDJam user 14170111 Jan 2023, 23:06
Very interesting game!

I think the "scything" controls were a bit confusing. I did enjoy that I had to move the mouse to scyth, but I didn't like how the left/right controls became so slow (and player movement stopped). I found myself looking up/down instead which often clipped my tool into the ground. It just didn't "feel" good to do.

The 'twist' was quite interesting. I'm honestly not sure if it's a bug or not, but when I stepped on the fire I started floating up:
ded
dedauthor12 Jan 2023, 14:46
@tiseno thanks for nice feedback. we've added small post-jam update with homemade music & more sounds for even better mood :wink:

@exofrenon no, dancing ladies is the "end". we didn't have time to add message or something. But I kind of like it this, without any text... yes, I forgot to delete the shortcut before last export, I will fix that. Thanks for feedback.

@sirlich Thanks for feedback, the "scything” controls are intentionally a little bit clunky, to simulate real work, not action game with scythe :wink: but maybe we could allow slow movement when mowing.
The flying is a bug, I forgot to fix that, it also happen to me and I also thought it could be interesting follow-up to the game.
deimos
deimos13 Jan 2023, 12:41
Great mood and simulation of reaping wheat with a sickle. The fact that you cannot move when using the sickle somehow make it more realistic since in real life you have to stand still and bend down to focus the muscle power better. And I love how it gets dimmer and dimmer as you harvesting more and more crops.(The dancing scene was a little creepy at first sight tho...haha)
Pavel Tararin15 Jan 2023, 21:16
I didn't understand what the game is at all. I didn't understand why I felt more like a hairdresser - please trim my temples! The only pleasant feeling is a thanksgiving dance to the tune! It's really beautiful! But why the sound of footsteps in the snow? Thank you for a very strange experience! Good luck and development!
Cole and Jordan Studios
Cole and Jordan Studios26 Jan 2023, 03:34
Interesting. Love the added poetry. I really wanted to be able to move back and forth to really MOW THAT LAWN BOI but alas. Little bit jank, very interesting.
DaivyIsHere
DaivyIsHere26 Jan 2023, 09:24
I wish you can walk while mowing. Great relaxing game.
Local Minimum
Local Minimum27 Jan 2023, 15:12
As someone who might not be able to say they are on expert of scythe handling, but uses it regularly every year, I must say that this character has quite the peculiar style and needs to cut more strands with each swipe or they'll be stuck on even the smallest plot for ever :laughing:

Relaxing little game though.
almost
almost27 Jan 2023, 17:35
Pretty unique to have a game about the motion of harvesting. It felt good to make progress on the field though I sometimes had a hard time telling whether I was too close or too far from a piece of grass.

I harvested it all and got the music :)

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