Pickey (VR Only)

I had a lot of fun working on this, first time doing a bunch of texture work using substance painter! :D
I basically found a mechanic I liked and leaned into it a bit.
I had a lot less time for this than I'd like, a full day less than my usual games, so I feel like I did alright given the extra time constraints.
This is a game about pulling stuff out of the ground!
Tags: #virtual reality (vr)
Genres: simulation









Comments17
I might write one anyway though, but yeah, loads of experience so I'm really comfortable doing VR entries at this point. :stuck_out_tongue_winking_eye:
The plucking was very satisfying, though the curtain didn't work too well. I imagine the idea was to hide the things when the new things spawned in, but I was always inside the curtain when it dropped.
Its a nice tech demo but could do with more gamey elements, such as specific objectives or puzzles to solve.
I have an Index and did miss it, it's not hard to set up with SteamVR Input but I didn't use SteamVR Input for this so I could more easily make standalone Android ports :p
(Which I didn't do because the game didn't get the full scope I was hoping to give it...)
The game is simple but is very well implemented and is actually pretty funny with its visuals and sound effect(s?) :laughing:
I'm impressed by the quality of the 3D objects in your scene, while playing it I thought that you would have opted out the "Graphics" category. So good job on that!
Nice entry!
I do generally have a bit of trouble getting enough ratings, but I've been doing VR entries since 2016 and have found that if I actively try I can get it done and get ranked.
Usually adding a playthrough video also helps though those ratings do feel a bit less "genuine" so if I can get away without a video like that I'll prefer that.
One of my past entries even got in the top 50 overall! (Punchey, LD39)