Farm and defend your crops. Spiders attack your farm every night, how many days can you protect your farm for?
Protect your Farm is a farming simulator mixed with tower defence mechanics. Every time night arrives a wave of spiders attack your farm, you need to use turrets to stop them.
The game was built with Godot, the pixel art was made using Aseprite, sound effects with Sfxr and the music was made using Beepbox.
Controls
- Move the Camera: Arrow Keys - Pause Menu: Escape - Use: Left-Click - Till Mode: Q - Water Mode: W - Plant Mode: E - Sell Mode: R - Turret Mode: T - Research Toggle: Tab - Advance Day: Enter
Lovely game! Addicting, simple to understand despite it's current complexity, I can easily see this on the top games of this jam. Only thing I can find to critique is the art and music. You've got the base of a very expandable game.
The core gameplay is solid and fun. However, I think the difficulty curve should be adjusted. After the first harvest, I don't find spiders threatning at all, and I didn't play long enough to see any real challenge. Still, I enjoyed the game, and I really appreciated the hotkeys you added that makes the experience much smoother!
Really nice and fun game. The game loop is fun, the sound effects are nice but the music is a bit jarring. The graphics could be improved but they still work pretty well. It does start off being fairly hard but gets easy really quickly. However, it is still a really fun game, good job!
Fun idea! Failed the first time but on the second run I positioned my turret and field on the top right of the map. As already mentioned the difficulty could be adjusted. After increasing the damage and range of the turrets the spiders were no real threat :D Great game overall!
Enjoyable. Balance is the biggest issue. Spiders don't seem to be much of a threat. Good foundation here. If you want to develop it further, unlocking more stuff would be nice. New crops, maybe some high risk crops that earn you more money but the spiders attack faster. Maybe different types of spiders that require different types of turrets, the classic tower defense stuff. An option to speed up the night sequence would be nice.
Background that looks like a game isn't the best idea, since you can't see where the game ends without borders. I'd suggest changing background on itch page :)
I love the idea of limiting the number of actions per day. In most farm games thats done with energy and a timer, but having it as a set number of actions almost makes it like a turn based game or something. That's a mixup that I'd like to see explored further!
Tower defense is an interesting mix with farming. I'd be interested in trying something like having the towers be plants that you grow. Maybe they could get stronger every night, before being removed from the field and turning into money. There'd be a lot of fun things to try out with this mix, I'm really glad you did it and I'm glad I got to play this :)
@danmerey thanks for catching that, changed the background image yesterday, completely overlooked that it would do that. I've removed the background image now
The gameplay loop is highly engaging. Not sure about the spiders, not really big carrot fiends. Badgers ate my carrots irl and I wish I had a turret to fend them off! The music is unfortunately quite difficult to listen to for a long time, could have maybe done with some more variance. Nice job!
Great game! If you develop more variations to plants/turrets/enemies, I think it would be a fun game! The gameplay was very clean and easy but addictive. I loved it! The music was quite distracting though... other than that, good job!
Fun game! The only problem was that on the morning of day 10 and 17 I lost all my crops somehow and they all disappeared. But overall really well done!
Fun game idea! I really like your mix of tower defense and farming here. I think you could expand this game after the jam and really have a fun game loop with a sizeable research tree and different types of enemies and turrets. It'd be fun to have a way to funnel enemies through certain areas by building walls or moats. Great job on getting this done for the jam! :)
very interesting concept! I like the idea of splitting the day into different action phases. also a lot of potential to have different effects on each of those day times. maybe even changing the lighting accordingly would make for a nice mood. i like that the turrets get placed in between the tiles, but it seems like i wasn't able to till those any more afterwards. very solid entry overall though! :)
Comments20
The game loop is fun, the sound effects are nice but the music is a bit jarring.
The graphics could be improved but they still work pretty well.
It does start off being fairly hard but gets easy really quickly.
However, it is still a really fun game, good job!
Really well made. And I'm glad to see more people using Godot in LD.
An option to speed up the night sequence would be nice.
Tower defense is an interesting mix with farming. I'd be interested in trying something like having the towers be plants that you grow. Maybe they could get stronger every night, before being removed from the field and turning into money. There'd be a lot of fun things to try out with this mix, I'm really glad you did it and I'm glad I got to play this :)
The gameplay was very clean and easy but addictive. I loved it! The music was quite distracting though... other than that, good job!