Ludum Dare #52compo
Reap What You Blow
A game of reaping souls, but this time with a leaf blower and a rolly-chair! splash.PNG
It isn't communicated well in-game but the second door you encounter is a time trial. It closes after a bit so be prepared to rush. There was meant to be a ticking sound so you would know to hurry before the door closes on you, but I was unfortunately out of time before I could implement most of the sound. When the door shuts the keycard panel spits the key back out for you to try again
Solo Compo game.
Engine: Unity
Models: Blender
Textures/icons: Krita
Patched the game!! Will be a separate download labeled as 1.1 on the itch page. Also playable in browser!
-Fixed some holes in the level geometry, including one that could lead to falling out of the map (my bad, I was really tired) example:
-Fixed a bug where characters would glitch around when being dropped into the pits in the last room. Super complicated stuff, see example:
-Increased the amount of souls that triggers the end of the game by 1 (I forgot I added a 5th guy)
-The timed door takes ~5 seconds longer to close!
Enjoy, and thanks for checking my game out! Much love
It isn't communicated well in-game but the second door you encounter is a time trial. It closes after a bit so be prepared to rush. There was meant to be a ticking sound so you would know to hurry before the door closes on you, but I was unfortunately out of time before I could implement most of the sound. When the door shuts the keycard panel spits the key back out for you to try again
Solo Compo game.
Engine: Unity
Models: Blender
Textures/icons: Krita
Patched the game!! Will be a separate download labeled as 1.1 on the itch page. Also playable in browser!
-Fixed some holes in the level geometry, including one that could lead to falling out of the map (my bad, I was really tired) example:
-Fixed a bug where characters would glitch around when being dropped into the pits in the last room. Super complicated stuff, see example:
-Increased the amount of souls that triggers the end of the game by 1 (I forgot I added a 5th guy)
-The timed door takes ~5 seconds longer to close!
Enjoy, and thanks for checking my game out! Much love




Comments29
Very appealing game.
I do agree with previous comments that the movement feels a bit to difficult to be satisfying. Since we already have the complication of needing to blow from place to place I think you could make the controls snappier and still maintain a good level of challenge. Given a little longer to dial it in, I think the core mechanic has a lot of potential.
@tanguylcr Thank you for playing to the end! I'm glad you liked the concept, I MIGHT see about polishing this into more of an arcade fighter if I can find time.
@osh-studio Yup! Making 3D models is my main hobby, so I'm glad you like the art despite how rushed it all was lol
@bobbo Don't worry about it, thank you for playing!
@noeloskar Thank you! I might mess around with this concept more in the future, so I'll definitely be sure to make the turning more responsive if I stick with keyboard movement
Some music and SFX would have helped, maybe could have made the game a little longer too but of course i understand thats not always possible within the time limit.
Great entry
Fun game, good job!
Great potential, nice prototype! :)